Tommy Kombat
by Cascata
Games, $19.99
Reviewed March 2004 by LightMan
When I took a fist look at the early screenshots,
I noticed the hero's resemblance with the classic Rick Dangerous
(now there's a decent name for a hero…ok , I'll
put a sock in it)
Rick Dangerous and me were close buddies
on my early PC gaming days, and I was happy to see resemblances
to some positive aspects of Rick Dangerous, namely in level
design and the character animations.
After loading up the game, you're presented
with a nice animated background (using the game's characters)
which serves the main menu area. The menus are available
in a bottom bar that auto-hides. While I think it makes perfect
sense for the bar to auto-hide within the game, on the main
menu screen, I'd really prefer the options to stay there
and not hide, but this is me being picky.
The usual sound/music controls are available
(although there's only music in the menu screen), as well
as a help option with some details about how to get on within
the game (the manual in pdf has more detail, if you need).
There is a very nice and well thought tutorial with
5 levels which is very helpful in making the user familiar
with the gameplay and most of the important aspects of the
game.
The remaining menu option is the level
codes. Since the Tommy Kombat holds 64 levels,
as you progress, you will have to resume from a given level
you have beaten. And here lies a problem: the way to resume
a game is to type in an 8 character code that
is provided on the initial screen of every new level. So
far so good. The thing is that the game never saves or
records those codes, which makes it mandatory for you to
write down (somewhere) the 8 char code when you beat each
level…this makes it near-impossible to play this
game on-the-go, say on a train or bus…since you
always have to have a pen and paper nearby or your mobile
phone to save the code as note (whatever)…also,
when you want to resume a game and start playing again,
you have to get the piece of paper or phone note where
you wrote down the code and type it in … 8 alphanumeric
chars …, I do apologize to the developer for this
public note here, but in my opinion, this makes no sense
on a mobile platform.
It could have been really simple to have
included an option in which it would save or record the levels
you have beaten (like Toki-Tori, just to name one) or simply
save the last code or level beaten.
The default button mapping has
some problems: on my Ipaq 2215, one of the action buttons
is mapped to the d-pad middle button, which I didn't find
handy. The problem is that if you want to reconfigure the
keys, there is no built-in option. Although the (nice) manual
provided explains that you have to edit the keys.txt file
that is installed on the main dir of the game, one can hardly
call that a handy process to change your keys, even more
when you have no idea as to what is KEY1 or KEY2. You have
to figure out which KEY matches each button while playing
the game on your ppc and then edit the file, assigning the
proper keys. Another issue I found is that I can't make use
of the Contacts button (tried mapping it to all 4 available
KEYs but none made it recognizable within the game)
Here's a list of what each KEY matches
on an Ipaq 2215 :
KEY1 -> inbox button
KEY2 -> i-task button
KEY3 -> calendar button
KEY4 -> dpad button
I think that this doesn't favor the game
in any way and I don't think it would have been that difficult
to include an easy-to-use button configuration within the
game.
Anyway, the 4 other buttons are enough
to play the game, so enough said about this.
On the other hand, after you're set up,
the controls are very responsive and the gameplay is
very solid and fun, definitely one of the most appealing
aspects of the game.
Moving around, jumping, firing, going up
and down the stairs, pushing crates, all is very snappy and
free flowing. It's quite nice that just like in Rick Dangerous,
they made it possible to speed up big ladder climbs by allowing
you to keep on jumping up the ladder. Also it is possible
to stop while on a ladder and jump to another platform or
fire any of your weapons.
Throughout the game, you can use a wide
range of weapons like a machine gun, rocket
launcher (my personal favorite), time bombs, laser, lightning
weapons, among some others.
Also, there's a big variety of items that
you can carry: fire extinguisher, passkeys to open doors,
night goggles, etc.
Apart from what you can carry, there are
still other items to interact with like switches that trigger
doors or elevators, magnetic wrenches to help you maneuver
crates (which can also be pushed by Tommy a-la Sokoban),
valves to shut down deadly steam pipes, the list goes on.
So, as you can see, the variety is definitely
there and it will take some levels before you run into all
of them. |