MobileTechReview.com PDA, Notebook and Phone Reviews and buyers guide
PDA Phone Notebooks Gaming Gadgets iPhone & iPad Shop Discussion

Advertisement

JadeDragon's reviews and playing tips: Pocket PC games

Tommy Kombat by Cascata Games, $19.99
Reviewed March 2004 by LightMan

When I took a fist look at the early screenshots, I noticed the hero's resemblance with the classic Rick Dangerous (now there's a decent name for a hero…ok , I'll put a sock in it)

Rick Dangerous and me were close buddies on my early PC gaming days, and I was happy to see resemblances to some positive aspects of Rick Dangerous, namely in level design and the character animations.

After loading up the game, you're presented with a nice animated background (using the game's characters) which serves the main menu area. The menus are available in a bottom bar that auto-hides. While I think it makes perfect sense for the bar to auto-hide within the game, on the main menu screen, I'd really prefer the options to stay there and not hide, but this is me being picky.

The usual sound/music controls are available (although there's only music in the menu screen), as well as a help option with some details about how to get on within the game (the manual in pdf has more detail, if you need).

There is a very nice and well thought tutorial with 5 levels which is very helpful in making the user familiar with the gameplay and most of the important aspects of the game.

The remaining menu option is the level codes. Since the Tommy Kombat holds 64 levels, as you progress, you will have to resume from a given level you have beaten. And here lies a problem: the way to resume a game is to type in an 8 character code that is provided on the initial screen of every new level. So far so good. The thing is that the game never saves or records those codes, which makes it mandatory for you to write down (somewhere) the 8 char code when you beat each level…this makes it near-impossible to play this game on-the-go, say on a train or bus…since you always have to have a pen and paper nearby or your mobile phone to save the code as note (whatever)…also, when you want to resume a game and start playing again, you have to get the piece of paper or phone note where you wrote down the code and type it in … 8 alphanumeric chars …, I do apologize to the developer for this public note here, but in my opinion, this makes no sense on a mobile platform.

It could have been really simple to have included an option in which it would save or record the levels you have beaten (like Toki-Tori, just to name one) or simply save the last code or level beaten.

The default button mapping has some problems: on my Ipaq 2215, one of the action buttons is mapped to the d-pad middle button, which I didn't find handy. The problem is that if you want to reconfigure the keys, there is no built-in option. Although the (nice) manual provided explains that you have to edit the keys.txt file that is installed on the main dir of the game, one can hardly call that a handy process to change your keys, even more when you have no idea as to what is KEY1 or KEY2. You have to figure out which KEY matches each button while playing the game on your ppc and then edit the file, assigning the proper keys. Another issue I found is that I can't make use of the Contacts button (tried mapping it to all 4 available KEYs but none made it recognizable within the game)

Here's a list of what each KEY matches on an Ipaq 2215 :

KEY1 -> inbox button

KEY2 -> i-task button

KEY3 -> calendar button

KEY4 -> dpad button

I think that this doesn't favor the game in any way and I don't think it would have been that difficult to include an easy-to-use button configuration within the game.

Anyway, the 4 other buttons are enough to play the game, so enough said about this.

On the other hand, after you're set up, the controls are very responsive and the gameplay is very solid and fun, definitely one of the most appealing aspects of the game.

Moving around, jumping, firing, going up and down the stairs, pushing crates, all is very snappy and free flowing. It's quite nice that just like in Rick Dangerous, they made it possible to speed up big ladder climbs by allowing you to keep on jumping up the ladder. Also it is possible to stop while on a ladder and jump to another platform or fire any of your weapons.

Throughout the game, you can use a wide range of weapons like a machine gun, rocket launcher (my personal favorite), time bombs, laser, lightning weapons, among some others.

Also, there's a big variety of items that you can carry: fire extinguisher, passkeys to open doors, night goggles, etc.

Apart from what you can carry, there are still other items to interact with like switches that trigger doors or elevators, magnetic wrenches to help you maneuver crates (which can also be pushed by Tommy a-la Sokoban), valves to shut down deadly steam pipes, the list goes on.

So, as you can see, the variety is definitely there and it will take some levels before you run into all of them.

screen shot

 

 

 

Level objectives range from rescuing a bunch of people from a crash, to killing a mafia boss, to rescuing hostages, wiping out a bunch of terrorists…pretty much a mix of Rambo+McGyver which I thought to work well for this type of game. Do keep your eye on the objective indicators on the bottom right of the screen, as well as the individual ammo for each weapon or item. You don't want to run out on an uncomfortable situation.

There are 64 levels and after every 16 levels, you have to defeat a boss. Occasionally, this does help to break some monotony (if we can call it that) of the somewhat usual level actions. As with any boss on most games, defeating it takes some sort of tactic, so it's usually a good idea to use 1 or 2 tries to study your opponent and then have a real go at him.

When you finish a level and you see the message “Mission completed”, you still have to rendez-vous with a vehicle, usually a helicopter, boat or a tunnel maker (or whatever it's called in English) and enter that vehicle using the UP or DOWN key, depending on the position of the vehicle.

The cartoonish graphics are very, very nice. The characters are neatly animated with lots of sprites and Tommy even has a bunch of short, yet funny “idle” animations. The explosions, steam coming off cracked pipes, rain, storms, flames burning— all of this is very well done and visually appealing.

The backgrounds are well designed with a good amount of complexity and well coloured and the scenarios throughout the game have a good variety, ranging from construction sites, to mines, buildings, sewers, etc. There is a double background which provides a nice sensation of movement and is very well used in levels which have weather specific conditions like rain or storms.

With a big variety of items comes a big variety of sounds . These are really well implemented with a good level of quality. The only sound that is very awkward is that of the machine gun, while the explosions are among my favorite *insert serial killer wacky look here*

Some levels have environment sounds like rain, wind, thunders and other natural causes like earthquakes (more frequent in mine levels) My only gripe with the sound is the complete absence of in-game music. I really feel that a platform game without music is like Tiny Toons without Taz…it feels incomplete.

Conclusion:

Tommy Kombat could have been a top shelf game, but some of its design flaws that I mentioned in the first paragraphs of this review do cripple the user friendliness factor. Nonetheless, it is without a doubt, a very solid and consistent platform game, one of the best I've played for the PocketPC platform.

It may not be one of those games that immediately draws attention to the common gamer and it doesn't have the near-perfect production and shininess of Rayman Ultimate (hail to the king baby) but Tommy Kombat delivers what a good platform game should provide: fun, nice gameplay, good graphics and sound.

I recommend it to anyone who enjoys playing games, but if you're a hardcore gamer with a special taste for platform games, then you REALLY should give it a good try.

 

Playing Hints and Tips

•  Read the mission briefings carefully and make sure you know what all the objectives are.

•  Before you blast a door, make sure you are ready to take on what's behind that door.

•  Be careful about what may appear next on screen in the direction you're going…sometimes enemies are quite fast on the trigger.

•  Some weapons fire while you're jumping, some don't, so be sure you pick the right one for the “hot” moments.

 

Ratings (scale of 1 to 5):

Graphics Nice graphics and good visual variety throughout the game. Lots of small, neat animations, both on characters and environmental effects.
Sound

Good job with the sounds : good variety, nice to have environment sounds. Not having in-game music is the major flaw, quite a shame.

Fun Meter

The game is quite fun and becomes increasingly challenging. First timers may find it hard to get into the game. The in-game music would add important points in the fun meter.

Addictivity

The variety of actions, items and objectives throughout all 64 levels should keep most platform game fans hooked. It is a quite a complete package.



Back to MobileTechReview.com Home Questions? Comments? Post them in our Discussion Forum!