JadeDragon's
reviews and playing tips: Pocket PC games
Flux Challenge by PDAmill, Price:
$19.95 Reviewed September 2004 by Tony Peak
For those who still remember the futuristic
hovercraft tube racers of yesteryear, Flux Challenge will seem
vaguely familiar. Many of the staple challenges of the genre
persist, sharp turns in all directions, speed bars, and solid
beams placed dangerously across the tube path, while PDAmill
brings their own touch as well.
For the rest of you however, here’s the gameplay in
a nutshell. You and a group of computers race at breakneck
speeds in free floating hovercrafts inside tunnels, dodging
beams and hitting boosts along the way. In PDAmill’s
take on this genre, control has been simplified for the Pocket
PC. There’s no accelerate button, nor is there any break.
You’ll simply spend your time navigating the tubes and
trying not to crash into anything… easier said than
done.
Each race an entry fee must be paid,
and your ship must be rented. There’s 6 tiers of tracks and ships, each faster
and more difficult than the last with fees from free to outrageous.
With 4 tracks per tier, a total of 24 tracks can be raced.
Placing first nets you the prize, second will refund your ship
rental and entry fees, third will split the cost. Anything
more and you’re out of luck. Your ultimate goal is to
race and win in the Grand Flux.
The handful of AI ships do a respectable
job, though honestly they don’t have much to do. There’s no ship to
ship combat or any real danger of collision, so they’re
pretty much around as nice lifelike pace markers if anything.
Control will vary widely with your skill. Personally I found
the stylus control to be a bit too lose and to not have the
precise adjustments I wanted, while hardware control was a
bit tough but very usable. The ships have a sort of built in
drift to their turns, and while it may be a bit simple that’s
about the extent of the control depth. The tunnels are too
narrow and twisting to really have room to work any good drift
tricks, but you will still enjoy skimming the edges of sharp
twists.
If you’re not a fan of 3D games, I don’t think
Flux will change your mind… but the engine is certainly
one of the better on the PPC front. It’s quite smooth
throughout and the texture work is quite something. While it
may be rather limited compared to the jaw dropping visuals
of desktop tunnel racers like Ballistics, the varied and colorful
textures of Flux gives each tunnel a detailed and exciting
feeling as they whiz past, rather than just another generic
tube. The options for higher poly ships, texture dithering,
and engine trails only help add to the game’s visual
appeal.
Sound will, of course, depend on taste.
The voice clips and such add polish while the engine sounds
and other tidbits are all well suited overall. The good news
is Jaybot7 seems to be trying some new things. The music
is beat heavy with a lot of bass, which sounds almost grating
at times over my Axim X5 speaker, so a pair of headphones
are needed to fully enjoy the soundtrack. Flux’s soundtrack
is thankfully a bit more distinct than some other titles,
though they do still fall back on the same midi-like single
beat at a time in the tracks.
When it comes right down to it, I believe
your enjoyment of Flux Challenge will depend on how seriously
you take it. The streamlined controls and simplistic nature
of ‘career’ mode
makes it easy to assume Flux is just an empty arcade racer,
but with enough practice and attention to detail it’s
easy to see Flux has more depth than it might first appear.
While a good storyline and some more depth to career mode than
just prizes and entry fees would have helped, the engine itself
is very solid and ready to be taken as more than a pick up
and play arcade racer.
Playing Hints and Tips
Don’t hold down the turn control during long turns,
instead go for controlled bursts. Otherwise, you’ll
find yourself turning too sharply and heading straight to
the wall. Try to hug the inside wall.
In career mode, each set of tracks
gets slightly more difficult. Try the harder tracks on
the first group, then if you don’t
feel confident return to easier tracks in the 3 rd or 4 th
group. It’s better than losing your fees.
To easily dodge many red bars and solid bars on the track,
try skimming the very top or bottom of the track in that
area. It should get you by most obstacles. To avoid the spinning
reds, stay near the edge. To hit the spinning green, go for
the center.
You can race in practice mode with
any ship you’ve
unlocked on any track you’ve unlocked. To unlock a
ship or track, pay the fees for it once in career mode. Use
time trials to try and increase your best speed.
Ratings (scale of 1 to 5):
Graphics
While I don’t believe it’s
the best looking 3D game to date, it certainly does look
very nice compared to most. The texture work especially shines,
and most importantly it’s highly functional.
Sound
The bass filled beats are a good change
of pace, but I still hoped for more advancement in the actual
tunes. Soundtracks have been getting more and more advanced
recently..
Fun Meter
Flux certainly is fun to pick up and
play. It’s a bit hard to memorize the tracks or really
find any reason to, and the controls are designed to be rather
automatic, but those looking for a fast pace easy to play
3D racer will certainly find it.
Addictivity
24 tunnels is quite an impressive amount
which will certainly take some time to complete. Featuring
a career mode to unlock tracks, a time trial, and a practice
mode with all your unlocked tracks and ships, there’s
plenty to do… but let’s face it, there’s
only one game type. More depth to career mode would have
helped, while best case scenario would have been a random
tunnel generator.