1. Can a Pocket PC be a Game
Boy? Technically, yes. But did you forget that
Pocket PC does your spreadsheets and keeps your address book? Of
course, you forgot about that for a second since you are thinking
only about playing games on it.
Pocket PC and Game Boy Advance (GBA) have somewhat
similar processor speed, memory capacity and graphic processor. In
fact, Pocket PC 2002 PDAs are more powerful than GBA because the
current processor is faster than GBA's processor, and the memory
is much larger. That's the technical reason.
As far as games go, Pocket PC game developers are
doing a fantastic job of creating new games and porting existing
games to Pocket PCs. Some of the game titles on Pocket PC are just
as long and complex, the graphics are just as beautiful with some
great special effects; the sound tracks are just as sweet as the
games on GBA. The raw number of titles on GBA is larger than Pocket
PCs right now because GBA's got a head start and it's solely a game
platform. But Pocket PC titles are growing very fast. Heck, we've
even got games like Rayman for Pocket PC. Another nice thing about
Pocket PC is the ability to extend the game play by downloading add-on
levels/mission/packs. Many Pocket PC game developers offer additional
levels at a very cheap price or free or charge soon after the original
game release. Some even offer code for everyone to create their own
levels or packs. GBA does not have this freedom. If you like the
first game, you will have to wait for the sequel and pay just as
much money as you did the first game.
What's really going to be exciting is the upcoming
Xscale processor and the new graphic processors that will make Pocket
PC game developers jump for joy! The performance of Xscale processor
will surely surpass what current GBA has to offer. My prediction
is that you will see more and more GBA game developers and publishers
release titles either written natively for Pocket PC or port GBA
games to Pocket PC.
After your heart stops pitter-pattering with
the excitement, remember you still can do your spreadsheets and
emails with your Pocket PC. Some people do worry about using too
much space on their Pocket PC to play games. Well, CompactFlash
and SD memory expansion cards can help you with that problem. The
vast majority of Pocket PC games can run off of a CF card without
any noticeable slow down on performance.
2. On Pocket PC, there are
some really good looking 3D Action games and some not-so-great
looking games. Does it have anything to do with frames per second
rate?
This is a question that will need the whole FAQ
dedicated to it! The real motion pictures and TV are usually moving
at 30 frames per second. On handhelds, there are more issues than
just showing 30 fps. First of all, there is the speed of processor
and memory bandwidth. For example, the upcoming Xscale processor
for Pocket PC will boost processor speed to a maximum of 400 MHz
compare to the StrongARM processor which runs at 206 MHz. But it
probably won't matter as much because the 3D rendering depends a
lot on the graphic processor and memory bandwidth. Since it seems
that the memory bandwidth won't increase just yet in the new XScale
Pocket PCs, the frame rate count will not change dramatically. If
the manufacturer incorporates a more sophisticated graphic processor,
then frame rate performance will improve. HP in fact, had designed
the cancelled 570 Jornada Xscale Pocket PC with a new ATI graphics
chip. Likely this chip will make it into coming versions of iPAQs.
But the larger data cache in the new Xscale will only help somewhat,
if at all.
So, does it mean if I can run a game that has 1000
fps, then I should get a supper 3D graphics, right? Not really. First
of all, there is no need, nor is it possible to run a 3D game at
1000 fps. When we talk about the frame rates in Pocket PC games,
we are usually talking about the average. You might have noticed
when you play an action-intensive game that it sometimes slows down
when it comes to the heavy action part. You can play 30 fps in a
light action game sequence, and below 20 fps in the intense game
sequence, as if the Pocket PC can draw the polygon fast enough. This
relates to the LCD rate and what's requires to fool the human eye.
It will take about 100 ms to change a pixel and
a graphic frame could have 10 thousand pixels. So if a game generates
very high frames at a rather high speed, the LCD has to be able to
not only making the pictures but also switch each pixel to change
the pictures at a very high speed. What does it mean? It means you
might not get 30 fps or higher, depending upon the LCD's ability.
But your typical PC's CRT monitor does not have this problem. But
the Pocket PC programmers can do some tricky things to make the game
look more real and not bumpy, like using screen updates to its advantage;
or run the game fast, but draw slower on the screen. A fast moving
game with great graphics is a sure sign of a game programmer who
knows many tricks in this area.
I know some action gamers won't play a game
that has slower than 60 fps (especially those multiplayer game
lovers, who can't stand the thought that their opponent plays at
higher speed than they do); others could care less as long as the
game looks great. Most people would like to have an option to choose
how fast or slow they want the game speed. As for me, I'm with
the latter. As long as I don't sacrifice the gaming experience,
I don't always pull my stopwatch out.
3.What is an RPG game?
Often gamers regard a game that has a linear quest
structure with melee fighting and spell fighting to gain experience
levels an Role Playing Game. Good examples of RPG in this traditional
sense are Aldon's Crossing and Kyle's Quest 2 for Palm.
But when you think about it, isn't every game an
RPG? When you play spot games you assume the role of a basketball
player or a tennis player; when you play flight-shooter game you
are a top-gun pilot who's got missions to accomplish. As you can
see, the definition process of an RPG game could get very sticky.
On top of that, there are many games are hybrids out there just to
confuse you.
So I will keep the traditional definition
of RPG, and scratch my head every time I see a game pushes the
RPG envelop and decide which category it belongs. Typically when
I see words like Maps (for characters to explore and fight along
the way), NPCs ( non-playable characters), Spells (used often by
Mages, Witches, Priests) and Shops (where characters can buy/sell
their weapons, armor, potions and special items), I'm usually pretty
sure it's an RPG game.
4.What is an RTS game?
Real Time Strategy games became popular at around
1999. Have you played a game called Starcraft on PC? How about Command & Conquer
or Total Annihilation? Well, those are the grandfathers of RTS. In
fact Starcraft was so popular that phrases like Terrain Strategies,
Mental Strategies became not only a buzz word for RTS games also
modules to build RTS games after.
What also helped RTS was the real time gaming that
changed the turn-based strategy into a real time strategy. By the
time Jagged Alliance 2 came out, the real time gaming has
become the theme of modern games. You still
need to think about tactics, knowledge of weapons, environments, only
now you will have to think in real time.
The next step in the RTS evolution is the advancement
in the graphic engines. Look at Warzone 2100, look at Warcraft III,
anyone who laid an eye on the graphics at an online store will be
attracted to the beautifully designed stylish 3D graphics that make
RTS games look like Fantasy games. Just when you think this can't
get any better, LucasArts came out with its Star War games and SSI
came out with Warlords Battlecry.
In just a couple of years, the AI engines have
gotten so powerful in RTS games that you would not only see tank
fights or flyer fights, but an army of warriors or fleet campaigns
in a real time battles in an epic scale with multiplayer capability.
Games like Sacrifice, Emperor: Battle for Dune, Highland Warriors,
Kohan became popular RTS titles.
In the handheld world, RTS is still in the infant
stage. But don't be fooled, it only took one year for the PC RTS
genre to flourish.
5.What is this AI thing
in games?
You mean Artificial Intelligence? Well, when
the computer itself is an AI product, I would say that AI exists
in all the games. But often AI in gaming world means the computer's
intelligence in reaction to a human action. For example, in Chess
games, you are playing a computer who can play the game of Chess
as well as you do, and often better. The game developers can use
certain game design to deploy different kinds or levels of AI in
reaction to your level of game play. Another example, in RTS, AI
can determine how easy or how hard for you to find the path or
how powerful the weapons are, etc. A good game developer can use
AI to pace the game in whichever way he wants and create many interesting
things to keep the game fun for the gamers. In a way, AI is the
heart and soul of a computer game.