Nuclear Time, by MallocWare,
$14.50
Reviewed September 2002
Every RPG fan knows that RPG games for
handhelds are not very common and a good one is hard to come
by. Nuclear Time, developed by MallocWare in Germany, is
an interactive text-based RPG game that’s very addictive
thanks to its creative story line, tight game play design
and polished presentation.
An alternate future
The intriguing synopsis is one of the main
attractions of Nuclear Time. In the year 2051 AD the world
was dangerously overcrowded. Hunger, disease and misery gripped
the planet. A coalition of poor nations mounted military
strikes against the world’s economic super-powers
in desperation to save their people. The war soon turned ugly with
nuclear weapons involved. In a few days our once blue planet was
transformed into a wasteland, contaminated by radioactivity.
The earth as it had been for eons no longer existed.
The game starts 50 years after this deadly war, when
the level of radioactivity has dropped and people have
begun to build new settlements with the technologies
they re-discovered before the big war. However there
is no central government, and anarchy reigns.
The few animals and people who survived
the radiation have been horribly mutated. They are banned
from a place almost mythical called Eden where the land is
still green, plants still grow, water still clear and people
still living in relative comfort. Eden is controlled by a
militant organization known as Justice. They are rebuilding
the world under their strict rules and they have begun their
extermination of mutants. You are one of the mutants roaming
mainly in the wasteland camps until one day a stranger came
with NavCom, a rare piece of pre-Nuclear Time technology
and urged you to seek out Taskar in the a place called Lost
Hope. With NavCom in hand, you set out to find this Taskar
person as if you know this was your destiny.
This chilling story of an alternate future
gives the game engaging jump start and makes you want to
find out what’s going to happen next. The game play
developed tightly around the story with the main character
equipped with major RPG attributes and skills.
The world of wasteland
The world map of Nuclear Time contains
11 camps and cities. Your character will travel between these
cities to complete quests and missions. There are two modes
of game play in Nuclear Time: Mission mode and Action mode.
To play Mission mode, you will need to complete two lines
of quests, one following the Taskar lead and free the mutants,
and another one you pick up as you travel around the wasteland.
You can only pick up the second set of quests in Action mode
where fighting the Justice is your main goal and only way
to crank up your score.
Your character has all the attributes of
an RPG character except using magic. You gain experience
points and upgrades through fighting either the Justice troops
or other fighters in the arenas, as well as mutant monsters
in the wasteland. You can pick up items in your travel or
after a kill, and earn credits, which are used to trade for
weapon and armor upgrades. You will need to put a lot of
mileages in and ton of kills to gain 100% of your Strength,
Stamina, Dexterity, Mobility, Haggle/Steal ability and various
fighting skills. While your travels usually are paid off
by completing quests, earning credits and getting steps further
into the mutant liberation mission, you do however get radiation
in the wasteland, adding an interesting dynamic to the game.
There are different establishments in each
camp or city you go through, bars, trading warehouses, arenas,
ruins, sometimes even a healer or an oracle. In the wastelands
these camps settled in however are full of danger, mutant
monsters, Justice Troopers/Elites and mutated desert guardians.
Of course, you will have large selection of weapons anything
from a cleaver to a Bazooka with ability to upgrade with
credits. While it’s fun hacking up the monsters and
see your experience points grow, the fighting experience
gets a little receptivity as the game goes on. I give it
50-hour game play only because you need to run around the
camps to do small chores and kill ton of spiders and snakes
to gain enough experience points to take on serious quests.
No graphics no problem
In the world of razor sharp graphics at
high frame rate, I was surprised how addicted I became to
this text-based game. One of the reasons is the game has
very interesting and intuitive interface that captures your
eye and extents that to long-term attention. There are several
game screens with creative and sharp still graphics. The
main game screen displays the status of your character in
real time such as your hunger/thirst level, radiation level,
experience points, credits and shortcut buttons to world map, item carrying,
quest logs and quest list. There is a small picture screen shows the scenic
graphics of the place you are in with shortcut buttons to a binocular,
a radiation counter and a metal detector. The bottom portion
of your screen shows real time feedback on anything happens
around you. The fighting screen shows your opponents, damage
that both you and your enemies have caused, and you will
have access to items that recover your health during the
battle. You will find yourself looking forward to a fight
just to find out what these monsters look like.
The selection of sound effects are among
the best which helps turn this game into a cool thriller.
From animal shrieking sound to the grunts when you get hit,
almost every action in the game is accompanied by some interesting
sound effects. The game comes in both English and German,
supports ARM, MIPS and SH3. It requires 3.3 MB memory. |


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