JadeDragon's
reviews and playing tips: Pocket PC games
Pocket War,
by MetalShard $24.97 Reviewed June 2002, updated August
2003
As one of the most established turned-based
strategy war games, Pocket War's got a new outfit. The new
version, developed by MetalShard, adds some real time elements
and a truckload of new features. What didn't change is that
you still need a sharp mastermind to command this new army
to defeat the new enemies.
You start the game by selecting a difficulty
level (easy, medium and hard) and a map size (small, medium,
large and extra-large). The maps are generated at random,
which means you will get a new map each time you start a
new game. You start with one city, but your enemy often has
more to start. You and the computer (your enemy) each take
turns to train troops and build artillery. Compare to some
other strategy games on Pocket PC, the "skirmish" in
Pocket War is more fun because there are many cities to capture
and each city can produce Marines, Tanks, Fighter Jets, Bombers,
Helicopters, Submarines, newly added in this version: Sub
Hunters and more. The only way to capture a city is to send
the Marines in. The cities that have not been occupied by
the enemies are usually easier to capture than the enemy
cities.
Because the map, even the small size
ones, are massive, and so many cities can produce war units,
you really need a strategy and plans to win the war. First,
you should read about what each unit can do and how they
can be upgraded before you start mass production. One of
very nice features in Pocket War is the finesse in designing
war units and their upgrade paths. For each war unit, you
can assign them their primary actions, such as Defend,
Attack Units, Attack Cities, Go to Nearest Transport, Go
to Nearest Friendly City, Go to Nearest Upgrader. You can
also assign the move actions such as Stop, Explore or Waypoint.
With large number of troops in action on the ground, in
the water and in the air, this function will help you keep
everybody under the control. Each unit has values in Building
Time, Attack, Armor, Speed, Fuel See Range, Attack Range,
Specialties and Attack Adjust. Some units can go anywhere
without having to worry about fuel, like the Marines, Tanks,
Transport, Submarines, Destroyer, etc. You can set a number
of these units to Search and Destroy. They will find the
targets and fight the enemy automatically. Understand the
designed specialty of a unit, and use the right unit for
the job. For example, Bombers are designed to attack ground
targets. If you use it to fight enemy air units you will
get penalty.
I was amazed how well Pocket War deals
with communications. Thanks to new features in this version,
the game gives you notification messages on each action.
When you have hundreds of Marines and Tanks fighting on 5
fronts, 10 Submarines roaming all over the map, 10 Carriers
with 5 Fighters on each, 20 Helicopters transporting ground
troops, it's hard to keep track of everything. There is an
area at the bottom of the screen where you'll recieve messages
about attacks, waypoints, fuel stats, spotting enemies, etc.
After receiving messages, you can give further instructions
to continue your attacks. Another way to gather information
in the game is by clicking on the objects, which will bring
up a semi-transparent window that shows the unit status,
or what units the city is building or housing, or how many
units are reporting to certain waypoint.
On top of the addictive gameplay and easy-to-use
game interface, you will find a multi-player mode that will
make this game irresistible. The way the multi-player game
works is simple. You can play the game for a few turns, then
submit the game to the server. The server passes those turns
on to other players who do the same thing. You don't have
to be connected all the time, just need to check back with
server and see if it is your turn yet. If you prefer to be
online all the time, then Pocket War will tell you when everyone
has gone or when is time to take you next turn. This set
up allows players to find human opponents who play the game
at the pace that fits their schedule.
The use of the screen is quite efficient.
There is a narrow bar on top of the game screen that shows
number of turns, score, access to save or exit game, help
menu, etc. At the bottom of the game window, you will find
a menu bar that has shortcuts to messages, lists, cities,
mini-map, jump to last place on map, multi and single turns,
etc. Underneath this menu bar is the one-liner message display
area. The look of the screen is very clear yet packed with
information. In this new version, you are able to watch units
moving or attacking, though still no animation of explosion
or light and smoke. The graphics of the units, maps and cities
are incredibly sharp, though there aren't real looking terrains
like in Argentum. There are sound effects of screams, explosions
and jets flying overhead to add to the fun.
All in all, Pocket War is a great
turn-based strategy game that has incredible depth. The
ability for users to customize their games by adding units,
mods, etc. and play against human opponents opens up a
whole new world for the gamers.
Read
our interview with Tully Edson, creator of PocketWar, here!
Playing Hints and Tips
Read what each unit does and their upgrade
potential. Utilize locations of cities in producing war units. For
example, if a city is near the enemy territory across water, you
should make transporters, submarines, and helicopters to get your
troops to the enemy territory.
Ratings (scale of 1 to 5):
Graphics
It doesn't have the real terrain or war
unit look, but the graphics are very sharp and efficient for
this turn-based strategy game.
Sound
Plenty of sound effects and military music.
Fun Meter
The depth of this game is amazing. The
massive map, large number of troops and artillery, huge number
of cities producing everything from ground troops to air and
water weapons.
Addictivity
If you like having different maps each
time you start a war, if you have a vision to attack enemy
from the air, water and on the ground, if your mind needs some
stimulation, you will get hooked on this game.