JadeDragon's
reviews and playing tips: Pocket PC games
Arvale: Journey of Illusions by PDAMill Reviewed November 2004 by Marc Morgan
Arvale: Journey of Illusions is
a fresh new RPG game from the many time award-winning game
developer PDAMill. Usually, every PDAMill title released features
high quality graphics, music, and sound effects, and this game
should be the same, considering it is one year of hard work
by three people!
The story goes like this: a long time ago,
Dragons and Humans lived in harmony together. Eventually, the
dragons started to teach the humans small amounts of magic
at a time. This made the Dark Dragon angry. The Dark Dragon
went on a rampage to kill every person who knew magic and every
dragon that taught it. A hero appeared, put the dragon to sleep,
and disappeared. The dragon woke every 20 years, and a new
hero would appear each time. The dragon is about to wake again.
You play the role of Duncan Forsythe, a young gardener who
is told he is to be the next hero. Arvale is a turn-based
RPG game much like Final Fantasy. To increase your
character’s
stats and skills, there is an experience-level based system.
To level up, you need to get the required amount of experience
from fighting enemies. After every time you gain a level, the
amount of experience required increases. To survive in the
game, you also need to buy weapons, armor, magic, and healing
items. You may also need to stay in inns to revive yourself
after combat. You get the money to do all of this from defeating
enemies or selling items. The armor and weapons you buy also
have a limit of how many times you can use them, so you will
need to replace them often.
The controls in Arvale: Journey of Illusion are simple
and easy to learn. To move your character, you either press
the direction on the D-Pad on your device, or tap where you
want to go. If you want to enter a door, talk to a person,
read a sign, etc. you press the use button at the bottom of
the screen if it is flashing, or the action button on your
device. To check your stats you press Stat. To access the menu,
you press menu. The controls are laid out perfectly for an
RPG game.
The graphics in Arvale worked
out great for this style of game. The colors are crisp, clear,
and appealing to the eye. Whenever someone speaks, a speech
bubble pops up and the character’s name and close up show, and the graphics
shown are very appealing, and there are fade in/fade out effects.
The bird’s eye view in Arvale was a good perspective
to use because you can see everything that happens around you.
In addition to all this, there are over 2000 graphics
in the game! Without a doubt, the graphics in Arvale: Journey
of Illusion live up to the PDAMill standard.
The sound effects and music are also amazing. There was 45
minutes of music composed for Arvale and about 17
tracks. The music suits what is going on, from in towns to
exploring the map, in battle, etc. There are sound effects
for everything from opening doors to using your sword, winning
a battle, etc. Overall, I was impressed by the sound, and it
really added to the entire game experience.
With the release of Arvale: Journey of Illusion,
PDAMill had created another great game and I would not be surprised
if they win yet another award (or more) for it. They combined
a great storyline, graphics, and an easy to control interface
into an awesome RPG game. For all you RPG fans, this is a great
game for you to play. It is also a great game to play for people
who have never played an RPG game.
Playing Hints and Tips
Try to level up a lot at the start, as it will pay off
later.
Buy as many items as possible before leaving a town.
Ratings (scale of 1 to 5):
Graphics
The graphics suited the RPG game perfectly.
Everything was easy to see and appealing to the eye.
Sound
There is 45 minutes of music for the
game, and it is great quality. The sound effects were also
great.
Fun Meter
This game is fun for anybody, but even
more fun for those who are fans of RPG games.
Addictivity
Arvale is fairly easy to get
into, and hard to put down. It does not usually get frustrating
when you get stuck, either.