MobileTechReview.com PDA, Notebook and Phone Reviews and buyers guide
Formerly pdabuyersguide.com
PDA Phone Notebooks Gaming Accessories Software Shop Discussion

 

Read our Game FAQ!

Main Gaming Page

Pocket PC Game Reviews

Palm Game Reviews

Linux PDA Game Reviews

Sony PSP Game Reviews

Nintendo DS Game Reviews

 

Read our Interviews with Game Makers!

 

JadeDragon's reviews and playing tips: Pocket PC games

FirePower-onrush by ManaSoft, Price: $14.95
Reviewed February 2004 by Tony Peak

ManaSoft's FirePower is making a bit of a surprise entrance on the Pocket PC. Fans of arcade shoot-em-ups from yesteryear will find a lot to love with FirePower, but newcomers and casual fans won't be left out. Not only are the graphics a dead match for the Neo-Geo days, the gameplay maintains an impressive level of depth above and beyond most arcade shooters.

The gameplay of Firepower is deceptively simple. Under the pick up and play shooter is all the depth serious fans of the genre would hope to find. Destroying background items and waves of enemies will reward you medals, which in turn rewards score, and at enough score grants extra lives. Four main stages along with four sub-stages make for quite a long experience, so you'll need every last one. The two choices of ship change gameplay drastically between easy and hard, as each controls quite differently. It's a quite clever way of making the game both accessible to all and challenging to old pros.

Enemy AI is quite impressive throughout. Almost nothing in the game is a simple static sprite, everything moves, flies, rolls, and attacks with realistic accuracy. Tanks get knocked back by the force of their shots, planes fly in formation, and lasers charge before firing it's all very impressive. Bullet patterns and enemy waves are varied, challenging, but never cheap.

The controls are sure to give a few people trouble, but once I practiced with them for a bit they fit perfectly. Stylus control is possible, but I really don't recommend it. The hardware game controls are actually quite perfectly suited. Firing is done via an autofire toggle to free your hand for movement, super attacks are a single button press, and movement is very, very accurate.

FirePower's graphics never fail to be both eye catching and highly functional. The multiple layers of scrolling make the game feel both extremely fluid and exceptionally detailed. The sprites all feature an abundant amount of high quality animation and the color schemes blend wonderfully together. It can be a little difficult to keep track of enemy fire at times, but with practice it's not a big deal. Firepower also features an enjoyable, if somewhat simple, arcade like soundtrack and very well suited sound effects throughout.

I thoroughly enjoyed FirePower from the first mission to the last, and every replay in between. There's plenty to keep fans playing, and plenty to enjoy. If I had one complaint, it would simply be that a level based save would have been great for the Pocket PC. Each level takes upward of ten minutes, and with no save and continue later feature it's rather all or nothing. Either you play the entire game, or quit and lose your progress. Hardly enough to take anything away from this great shooter though.

screen shot

PPC 2003
PPC 2002

 

Ratings (scale of 1 to 5):

Graphics The graphics are, quite simply, stellar. Not just the sprite detail, but the actual motion and animation are put to wonderful use. Heavy attention to small details makes it all gel smoothly.
Sound

The arcade like sound track is short and simple, but still quite enjoyable. The sound effects are all exactly what you'd expect and sound directly from the arcade. No complaints.

Fun Meter

All the depth even an old pro could hope for, and all the pick up and play fun a newcomer could want. The bullet patterns, the flight patterns, the score based free life system, and a perfect amount of continues to make it fair, but very tough. They really hit the mark dead on with the balance.

Addictivity

The game's 8 stages (4 main levels with 4 sub stages and bosses) won't take all that long to complete, but it's just long enough to be very well suited to the Pocket PC. Replay value is definitely very high, but a way to pause and continue later, especially between levels, would have been great.



Back to MobileTechReview.com Home Questions? Comments? Post them in our Discussion Forum!