Gilbert Goodmate
by Z-Logics,
Price: $24.95
Reviewed January 2004 by Tony Peak
Much like when the original PC title ‘Gilbert
Goodmate and the Mushroom of Phungoria' was released back
in 2001, the Pocket PC port has captured the attention of
adventure fans, many of which are hungry for a new adventure
to undertake. The Pocket PC platform only makes its features
seem all the more impressive, and it has as of yet virtually
no commercial competition, but does it really live up to
the hype?
Gilbert plays as a very traditional point
and click adventure. Fans of this genre will remember playing
games such as Shadowgate or Deja
Vu where you must follow the story line, solving puzzles,
finding items and if you are quick enough, you will figure
out where to use what items. There are interactions with
NPCs in these games as well. So, the heart and soul of every
adventure often is adventure itself. How tricky and / or
frustrating are the puzzles? Are the people interesting?
Does the story hold up? Where do you explore? Gilbert has
a good try at this and offers a good run in this slim-picking
genre, though it isn't an exceptional one.
Gilbert's story takes place in a fantasyland
and the basic premise is that Gilbert's grandfather will
be executed unless Gilbert can find the mushroom that his
Grandfather was in charge of guarding, and the thief who
stole it. The story starts with a dramatic tension, however
the town's folks you run into in the game don't seem to realize
the seriousness of the situation. The cut scenes that had
helped the PC version to keep the tension tight have been
removed; likely due to the file size they might add to the
Pocket PC version. What didn't get cut seems to be the dialog.
There are many brilliant and witty lines in the game, however
they were buried in large quantity of dialog that has stuffed
the audio file into an insane size. The puzzles in Gilbert
are a mixed bag. You will find some very interesting mysteries
and some sub-quests that don't follow the game logic.
Graphical adventure games often thrive
on graphics. Gilbert shows how good this could be. The backgrounds
are truly stunning. Gilbert has a wonderful array of scenery
and each one is filled with beautiful colors and art. Any
artist would be proud. The characters however are a very
different story. It's hard to believe they're even in the
same game. Gilbert looks passable, but most of the cast looks
mediocre against the beautiful pre-rendered backgrounds.
Each character is drawn with uniformly solid lines and absolutely
no shading what so ever. Some might call it style; others
might call it in need of polish.
Sound fares very well in Gilbert, suffering
only from the amount of unnecessary dialog. The music is
quaint and enjoyable, nothing too annoying but there to accompany
the graphics. The dialog is very well read and very professional,
no matter the subject. You really get a sense of true professional
work from Gilbert's voice actor, and the rest of the cast
does a good enough job to follow through. The game runs on
both 2002 and 2003 devices. If you want the full version
with all them music and sound, you will need to shell out
55.8MB of memory to store the game. The bare-bone minimum
however is 23MB. |