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MicroQuad by Viex Games, Price: $14.95
Reviewed June 2004 by Paul Maddox

If, like me, all it takes to get you excited is fond memories of MarioKart and promise of a Palm OS clone, then prepared to be just that. MicroQuad upholds the traditions of MarioKart with a third person 3d track racing game. Behind the handlebars of a choice of 6 quad and driver combinations, the player will pit their wits and skills racing around 20 tracks, or can even play another human via Bluetooth.

In the past I have always been apprehensive of action games on PDAs. Whether it has been due to screen quality or processor speed, there’s just something that’s just not seemed to be encouraging in expecting a lot from action games. So when I got MicroQuad I was interested on how it stood up to performing well on a PDA.

The first thing that is noticeable on loading is the deep, smooth rendered graphics of the splash screen, giving the user the option for Grand Prix, Quick Race, or Multi Player playing modes. The graphics are matched by a perky, if slightly short and repetitive, theme tune, giving the game a certain sheen that puts the MarioKart enthusiast at ease.

Entering Grand Prix mode, the player has the challenge of five different cups of increasing difficulty, each consisting of four races. Only after all the races have been won in one cup can you move on to the next. From a variety of surfaces from road to snow or dirt, the tracks get ever more difficult as you progress through the cups.

Upon choosing a particular track to race the player is given the option to choose which of 6 quad and driver combinations to use. The 5 remaining quads will then race against the player. With the selection of the quad, and a surprisingly pleasing sound of a roaring quad engine, you’re ready to race!

Entering the main game screen the first thing as is abundantly clear is just how great the game is rendered. The only word that adequately describes it is flawless. The deep, rich graphics that one almost expects to see on the splash screen have been carried through to the game itself, which I would almost go as far as saying looks better than a number of games handhelds. The frame rate of the game on my TJ37 Clie made the rendering look effortless, easily reacting to even the most manic of drivers.

The graphics are equally by the sound, which although sounding somewhat low quality even through headphones, adds a great deal to the game. Engine noise, skids and special effects all help to bring the game to life, adding a certain quality that shows a lot of development time was spent on attention to detail.

The fundamental game controls are naturally to steer left and right, to accelerate and decelerate and fire your secret weapon. (What quad would be complete without one?) I played the game both with my Sony GC10 gamepad and the usual application keys. The first convenient feature is that the player can map the keys however they like to those available on their device. This is very useful in making play as natural as possible. The second feature even more convenient than the first is the option to have your accelerator always pressed. The effect of this is that you do not have to continually hold one key down, meaning you have all your faculties free to control left and right, fire and brake. Although not fundamental for play with a gamepad, it is very useful when playing with the keys.

The early cups provide a good introduction to the game, allowing you to get familiarized with the controls and admire the graphics and sound. Difficulty, both of track and opposition, rises gracefully through the first few cups, although perhaps a little slowly. Completing the first 3-4 cups comes with relative easy, although the last 2 cups add significantly to track complexity (most notably tracks with numerous routes), meaning for some the game may become more frustrating than entertaining.

Overall the game offers everything you would expect from a console game like MarioKart. Not only do I appreciate the game for excellent graphics, gameplay and sound, I also salute the developers for taking the time and care to provide all of those things with such finesse. With the quick race mode I find myself readily dipping into the game for 5 minutes, providing lasting appeal even after completing all of the cups. There are also enough quad and driver combinations to allow revisiting tracks with a higher difficulty level, for those star drivers amongst us.

screen shot

 

Hints and Tips

you are finding it difficult to win a race with the quad you have chosen, try choosing another. Certain quads naturally lend themselves to certain tracks.

Ratings (scale of 1 to 5):

Graphics

Exceptionally high quality and a pleasure to view..

Sound Fun tracks, but uneven increase in skill level over cups.
Fun Meter

Fun tracks, but uneven increase in skill level over cups.

Addictivity

Nice addition of quick race mode means it is easy to dip into the game for 5 minutes.



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