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Legend of Heroes: A Tear of
Vermillion
Reviewed November 2005 by Corbie Dillard
Publisher: Bandai
Developer: Falcom
Release Date: November, 2005
ESRB Rating: "T" for Teen
Genre: RPG
Price: $39.99
It's certainly no secret that the PSP owners in the US have
been anxiously awaiting a traditional RPG release now for over
8 months. Luckily, Bandai has taken the initiative and translated
the second game in this popular Japanese RPG series and released
it upon eager RPG fans here in the US. Exhibiting a mix of
old-school RPG gameplay mechanics with a slightly updated visual
presentation, not to mention an enormous 40+ hour quest, Legend
of Heroes attempts to bring the console quality RPG experience
home to the portable PSP system. But can this game possibly
live up to the mammoth expectations it's had heaped upon it
over the past few months and somehow deliver the knockout RPG
punch fans have been desperately searching for?
Story
As the land of El Phildin becomes caught up in a struggle
between the gods of light and darkness, two young children,
Avin and his younger sister Eimelle, find themselves stuck
right in the middle of the turmoil. When tragedy strikes, Avin
and Eimelle become separated from each other. Years pass as
Avin grows into a young man and trains to become an adventurer
in the hopes of setting out to find his lost sister. Along
the way he'll meet many interesting characters and make many
new friends in his struggle to locate his missing sister who's
been targeted by the clan of the darkness. One question remains:
will he be prepared for what he'll find?
Gameplay
Legend of Heroes certainly isn't going to set any new standard
for RPG originality, but what it does bring is the tried-and-true
gameplay elements found in most 16-bit/early 32-bit era RPGs
to the portable PSP system. As in most traditional RPGs, exploration
plays a key role in how the story in the game unfolds. You
travel from town to town through various wilderness areas,
fighting battles with the various enemies along the way. Unlike
the random encounters found in other RPGs, Legend of Heroes
allows you to see the enemies moving around. A unique feature
of Legend of Heroes is that how strong your characters are
determines how the enemies around you will behave. If your
characters are very strong, enemies will tend to move away
from you, whereas if your party tends to be weak, the enemies
will stalk you much more aggressively. Throughout the game
you'll be presented with tasks to perform which generally involve
traveling to surrounding towns or villages. This is where the
game can become a little repetitive as you'll spend a lot of
your time backtracking to places you've already been, making
it feel like the developers were trying a bit too hard to pad
the length of the quest. The control of the characters can
also be a little challenging as the game has an odd way of
allowing your characters to move around things when they're
trying to face them. This slightly awkward hit detection can
sometimes make speaking to people or looking at items a little
tricky. While it's certainly nothing that will cause you any
undue frustration, it does take a little getting used to, but
is well worth the effort.
The combat system in Legend of Heroes
is pretty standard fare. Battles take place through a typical
turn-based combat system. One unique feature of the game's
combat system is the use of the distance between your characters
and the enemies they're facing. Your characters can only
move a certain amount of space in each round so you have
to target enemies that your weapons or spells can effectively
reach. This adds a nice amount of strategy to the battles
and forces you to think out your command selections a bit
more carefully. Aside from the typical attack and magic commands,
the game also presents you with what's known as a "deadly" attack.
Once your power gauge has filled up you can choose to inflict
a deadly attack on your enemies with devastating results.
Once you've used this command, your gauge empties and you
must use other attacks until your gauge can refill. You'll
also have the use of a pet throughout the game. How you take
care of your pet determines how the pet will react in different
game situations. If your pet is happy it will find you special
items as well as help your party out during battle, whereas
if you neglect the pet or scold it too often, the pet will
not be as helpful. It's little things like these that really
add a fresh and innovative touch to the gameplay and battle
system.
Graphics
Graphically, Legend of Heroes is pretty
much a mixed bag. Most of the towns and villages in the game
show a surprising amount of detail using a mixture of 2-D
and 3-D visuals, but once you hit the open areas, the visuals
tend to dip a little in quality. Coupled with the fact that
these areas are where you're going to be doing a lot of your
combat, this also makes the battle scenes seem a little bland
and uninspiring. One unique touch that greatly helps out
in these wilderness areas is the creative use of the PSP's
special effects. Using the lighting effects, the developers
have managed to add a very nifty solar flare effect that
adds a nice touch of realism to these areas. All of the characters
and enemies in the game also have a nice, clean look to them,
and move quite fluidly. Overall, Legend of Heroes may not
have the flashy visuals that many are expecting from the
PSP, but the game manages to pull off a rather "old school" RPG
with a surprising amount of flare for a portable title.
Sound
Legend of Heroes sports an absolutely fantastic soundtrack.
Fully orchestrated music brings all of the many themes and
ever-changing moods of the game to life. Ranging from soft
and melodic pieces to the driving musical styling of the battle
scenes, each and every piece of the game's many musical tracks
seem to fit the current situation perfectly. If there's one
complaint to be found it would have to be the lack of voice
work in the game. It seems RPG gamers have become spoiled over
the past several years with the use of live voice actors to
convey the emotions of the storyline, leaving Legend of Heroes
to do so with the use of emotion bubbles over the character's
heads. While this may seem like a major omission, it really
doesn't take much away from the characters and storyline. Far
and away one of the best soundtracks to grace an RPG in a good
long time and one that will keep you humming its tunes long
after you've put it down.
Screen shots:
Deals
and Shopping
Conclusion
Despite a few minor flaws, not to mention
an inordinate amount of spelling and grammatical errors, Legend
of Heroes succeeds in many ways in bringing a console style RPG
to the PSP. What it lacks in cutting-edge features it more than
makes up for with its fresh approach and styling. While the seemingly
high expectations may bring some slight disappointment to some
RPG enthusiasts expecting a flawless RPG experience, it's worth
emphasizing that Legend of Heroes is an extremely fun, engaging,
and fully functional portable RPG experience in and of itself.
It's got everything you could ask for in an RPG including a long
and entertaining quest, a solid and strategic combat system, not
to mention a wonderful musical score to carry it all along. If
you can look past the vaulted expectations of this being the first
traditional RPG release for the PSP and just enjoy a good old-fashioned
RPG adventure, then you'll find Legend of Heroes quite to your
liking.
Playing Hints and Tips
- Talk to everyone you come across as many times they can offer
you priceless clues on your adventure. Also remember to always stop
off at the adventurer's guild in each town.
- Don't hesitate to outfit your characters with the best weapons
and armor as these items will greatly benefit your characters in
battle situations. Also always keep your party stocked up on specialty
items like healing potions.
- Target your enemies carefully and always be aware of their distance
away from your characters. There's nothing worse than wasting an
attack turn because the enemy you targeted suddenly moves out of
range.
- Always keep your pet happy. Feed him and praise him if you expect
any help from him throughout the game. You'll be glad you did when
he helps you out in battle.
- Since you can save your game at virtually
any point in the game (aside during battles) it's a good idea to
save your game often. That way if your party is defeated you can
always start back at your last save point.
Ratings (scale of 1 to 5):
Graphics
While the visuals in the game might not
be quite as over-the-top as some would expect in a PSP RPG,
they're nicely detailed in most areas and a definite step up
over all previous portable role-playing games. Great use of
colors and some really eye-catching lighting effects do a nice
job of giving off a flashy "next generation" look
to the PSP's first traditional RPG title.
Sound
The sheer level of variety in the different
musical tracks throughout the game is astounding and a tribute
to the time and effort that must have been spent on the soundtrack.
Voice work would have added a nice touch to the game, but it's
hard to fault the game's lack of voice-overs given the high
quality of the game's musical package.
Fun Meter
If you can manage to look past the few
flaws in the game, what you'll find is a very enjoyable and
entertaining RPG adventure that will keep you busy for many
hours. The game does tend to rely on "busy work" to
lengthen the quest with a lot of backtracking, but it's all
tied into the quest itself quite well so you won't feel like
your time is being completely wasted. Given the sheer size
of the adventure, you can be sure that you'll get your money's
worth with this one.
Addictivity
As with most RPGs, you'll most likely
play through this one and then not pick it up again for awhile.
Given the fact that the quest itself is in excess of 40 hours,
you should pretty much get your fill of this game your first
time through, but the game is enough fun that you'll most likely
come back to it again in the future.