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Midnight Club 3: Dub Edition
Publisher: Rockstar
Developer: Rockstar Leeds
Release Date: June, 2005
ESRB Rating: "E" for Everyone 10+
Genre: Racing
Price: $49.99 Where to Buy
Review posted August 2005 by Alex Lifschitz
Rockstar may be the most talked about game studio of all time.
Aside from making great games, they are masters of controversy,
thanks to their famed Grand Theft Auto series (and recently,
the much-publicized "hot coffee" mod). Their other
games - while not nearly as controversial - still reflect their
ingenuity and devotion to making great games. The Midnight
Club series, the yin to Need For Speed's yang, is also a notable
lineage of games, and their most recent iteration of the beloved
series, Midnight Club 3: Dub Edition, is just as deserving
of praise, and the PSP version impresses just as much as its
console brethren.
Gameplay
Midnight Club 3 covers a ground that has been tread many times
over in the video game world - Car racing and customization.
What Midnight Club 3 brings to the table is an unparalleled
sense of realism within this familiar realm of games. The game
starts you off with a dream and $22,000, which you use to purchase
your choice of four cars. From there, you are left to earn
a reputation, more money, and, of course, more cars. As you
amass more victories in street races, you are challenged by
more advanced and well-known groups of racers, each specializing
in a certain vehicle type. You must beat them at their own
game by purchasing and racing their kinds of cars, be it muscle
cars, SUVs, tuners, sports bikes, or others. You can also race
individual racers in whichever car you would like to drive.
Each car type has its own distinct advantage. Sports bikes
handle better, trucks can ram their way through traffic, tuners
are better for speed, etc. Different car types also get one
of three bonuses. As each car performs a certain action, a
meter on the right side of the screen slowly fills, and once
it is full, it allocates you a unit, of which you can have
up to five. The three bonuses are Zone, Agro, and Roar. Zone,
which is used mostly by tuners, sports bikes and the like,
fills up as you drive cleanly (without crashes), and once a
unit is used, time slows down for about 5 seconds, and your
car gets a noticeable increase in handling. This will allow
you to weave through an otherwise disastrous array of cars,
or take sharp turns at 200 M.P.H. Agro is used mostly by trucks,
and fills as you plow through cars and objects. Once used,
your performance is slightly increased, and all cars that hit
you will simply bounce off of you, which is useful for plowing
through blockades or through cars in front of you. The third
bonus is Roar, which is used for muscle cars and choppers,
and this fills the more you drift. When full, you can create
a roar by revving your engine, which creates a shockwave that
clears every car around you out of the way. This is useful
for dispersing a crowd, or even helping you win a race by blowing
away adversaries. It can also create an obstacle for the cars
in back of you, as they try to navigate through the havoc left
in your wake. There are also bonuses such as Turbo, which can
simply be available in limited quantity from the start of the
race (depending on how many tanks of nitro your car has), or
can be unlocked by following an opponent's Slipstream, meaning
that you can fill your nitro meter by simply staying behind
a car for long enough, then boosting past them. The turbo can
be used in conjunction with these bonuses. For instance, if
the last checkpoint is on a straightaway, and there is an opponent
in front of you, you can use your boost, and as you pass him,
use the roar to knock him off course and secure the victory.
You can also do things like use Zone to line yourself up with
a checkpoint and boost away.
The game takes place in three free-roaming cities. When you
aren't racing, you can simply cruise around town, see the sights,
familiarize yourself with the shortcuts and jumps, and grab
Rockstar icons that unlock new features for your cars. As you
find racers, you can challenge them at a whim, and engage in
a series of streets races. There are street racers, which are
unlimited, and can be used to win cash, as well as individuals
you can beat to unlock new parts and receive invites to race
against whole auto clubs. There are also tournaments, in which
you gain points for doing well in races (starting over means
starting from race 1 again, and having the most points by the
end means victory), but they will ultimately yield cash and
new cars as prizes.
There is no real striking character development outside of
the mechanics you meet in each of the game's three expansive
cities, but then again, this is a racing game, not a game involving
deep human interaction. The difficulty level is well balanced
- Forgiving enough to keep you encouraged, but hard enough
to spur you on to beat certain races after multiple tries,
though occasionally, you will be cost a victory by something
as aggravating as having a civilian car pull in front of you
at the last second (though this kind of distraction comes with
the territory), or simply missing a single turn. It is also
fairly simple to recover from being dead last in a race, so
there is no need to restart every time you lose your position,
which is a welcome feature to any racing game. Unless you are
an expert at the geography of the city, you will most likely
find yourself retrying races multiple times, uncovering the
ins and outs of the particular track you are racing, looking
for shortcuts and opportunities to take over the lead.
Tracks are not defined by a set road,
but rather, a series of checkpoints that must be reached
in succession. They are spaced far enough to allow you to
get your bearings on the right path, and the nature of these
checkpoints gives the player a refreshing amount of freedom
to find their way to it. For instance, the A.I. players may
take a preset road, but maybe you know about a special jump
that will allow you to overshoot them by a block, or perhaps
you realize that you can plow through a glass display to
cut through a building. Maybe you can even just take the
freeway and avoid sharp turns and heavy traffic. In certain
races, such as those where you must reach a number of checkpoints
around the city in no particular order, this kind of knowledge
is essential for victory, and the feeling of getting the
upper hand by use of this knowledge is very rewarding. It
keeps the races fresh and interesting, as opposed to determining
a victory based on who can drive the fastest. There is even
a track mode where you race around a track and try and get
the best time, though you race by yourself (you are judged
by the best times of the A.I. racers).
Controls
The game's controls are simple at best, but
very efficient. The analog stick is used to steer, and if the
hill camera is activated in your options, moving it up can
give you a view that will allow you to see obstacles over an
incline. The X button accelerates, the Triangle button activates
reverse, and Square and Circle can be used to activate any
car-specific bonuses and nitro boosts. The R button is the
handbrake, which can be used for drifts (or a quick stop if
used in conjunction with Reverse), or to peel out by holding
R, accelerating, and then releasing the handbrake. The L button
activates the weight transfer. In cars, this allows you to
drive on two wheels, eliminating your slipstream (so enemies
can't use the Slipstream Turbo) and allowing you to squeeze
through tight spots, but it also makes you more prone to a
complete flip if hit during the transfer. This is especially
useful on sport bikes and choppers, as it allows you to make
sharp turns by leaning with no penalty for being grazed, as
well as allowing you to crouching to duck under trucks and
boost acceleration, and to pop a wheelie for a momentary speed
boost. Pressing up on the directional pad activates your headlights,
while pressing down allows you to look behind your vehicle
to see approaching cars. Pressing left allows you to activate
hydraulics (if your car has it), which can be controlled using
L and R, and you can rotate your camera while performing hydraulic
maneuvers using left and right. This is particularly amusing
before races, while a camera pans around the cars.
screen shots:
Deals
and Shopping
The controls are very responsive, and turning is tuned just right
to make sure that you don't spin out because you turned too hard.
Your vehicle can also be tuned from the options menu to allow you
more control over your handling. The analog stick is sensitive enough
to allow precise steering, and everything is right at your fingertips.
The ability to peel out allows you to stay in a race even after a
major, time-consuming crash, which alleviates the frustration factor,
and the analog stick allows you to direct your car while still stationary
and before releasing the handbrake, which means no time-consuming
three point turns found in other racing games if you turn the wrong
way
Graphics
The graphical capabilities of the PSP truly come to light in a game
like this. Though the occasional texture may be a bit muddy on a
building or two, each car is rendered in striking detail. Car enthusiasts
will note the intricacies of every car, and each car part is distinct.
The array of options for car customization is simply dazzling, with
new parts unlocked as you progress further into the game. The car
surfaces are sleek, and even the minor details, such as tiny badges,
are noticeable during the races. This level of detail draws the player
in as they customize they car, and gives a sense of accomplishment
to splurging on those cool rims or that new hood. Individual manufacturers
are also represented in the parts you can buy, from nitrous to bumpers,
or even brand name decals. The cities themselves are intricate and
involving, and most of the scenery is well rendered. However, the
cars show little to no damage when repeatedly struck, retracting
from the realism.
The intricacies and magnitude of the cities may account for one
of the game's primary drawbacks: The loading times. Loads are almost
always in excess of a minute, and initiates whenever you choose to
do something. Want to go to the garage for customization? Loading.
Participate in a tournament? Loading. Even if you've just been driving
around in the city and challenge a street racer, it reloads the whole
damn thing. While I appreciate the effort put into the cities and
cars, the loading times can be unacceptable for the impatient. If
you have no problem with waiting a minute or two, don't consider
this a problem.
Most of the races will take place at night, which adds to the only
other fault of the game: Color blending. Many obstacles and much
of the scenery is dark, and this will occasionally hamper your perception
of the surroundings, especially when two textures match, like when
there's a shortcut through a building. This can cause you to miss
a crucial alleyway or jump, or even make you slam head-on into walls
that look like scenery. Turn up your brightness to max while racing
at night, and you may be able to avoid these mishaps.
Sound
The sound for this game is surprisingly good. Sound effects are
true to life, from horns honking to brakes screeching. But what really
made the sound quality shine through was the soundtrack, which is
actually quite good and varied. It offers a wide range of music styles,
from rock to hip-hop, from dance hall to techno, featuring many mainstream
and underground musicians suitable for the game style. If you are
a bit discriminatory in your musical tastes, like me, you can simply
go to the options and set it to play only a certain type of music.
The only problem with this feature is that you can only set it to
play one genre at a time. I would have much preferred a genre checklist
that allowed you to mix and match genres. Thankfully, most songs
don't get old, and you can skip individual tracks that you don't
particularly like. The quality in itself is quite good, and if you
use headphones, it's a lot like listening to a standard MP3.
Conclusion
Overall, if you like racing games, this is a must-buy. The non-traditional
racing style and customization will draw in most racing fans. Even
if you're not a fan of racing games - I know I'm not - You will be
sold on this game thanks to the abandonment of traditional setbacks
of most circuit racers. If you can looks past the rampant loading
times, and if you have a decent amount of patience and tolerance
for error, this is one of the best and most fun games for the PSP
currently available, even for those partial to racing games.
Playing Hints and Tips
- Though sport bikes may wipe out easier - Namely, if you hit anything
- the superior handling will allow you to take turns easier and keep
a slower pace, and still get the upper hand on cars that don't handle
as well. Plus, they have some of the best stats of any vehicle in
the game.
- Always race individual street racers first. You can get good parts and upgrades
from beating them, as well as invitations to race auto clubs.
- Certain vehicles may be better for certain tracks. For instance, on a track
that has a lot of straight-aways, tuners may be good for acceleration and the
zone feature, and for tracks that have a lot of heavy traffic; trucks or SUVs
may be good for plowing through cars. It all depends on the context.
- Conserve your vehicle bonuses. You may find yourself needing that crucial
agro or zone, and not have it - Of course, feel free to use them in the final
stretch.
Ratings (scale of 1 to 5):
Graphics
The graphics of both the cars and cities
are stunning. However, similar tones can blend, and cause you
to wipe out by not allowing you to see things fast enough to
react.
Sound
The soundtrack is wonderful, and the
quality is top-notch, but you can't pick and choose genres
- Either listen to all of them, or one at a time.
Fun Meter
Customization and races are fun and involving,
but frequent, cheap losses because of a civilian car or an
unseen obstacle can get on your nerves - Not enough to detract
significantly from the overall entertainment factor, however.
Addictivity
The constant quests to upgrade your vehicles
and win races are a compelling reason to keep playing. The
sheer number of things to do and the multitude of racers will
provide you with many hours of playtime. And yes, the WiFi
multiplayer is also quite rewarding.