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Equilibria by Astraware, Price: $17.95
Reviewed June 2004 by Tony Peak

Let’s get right to it, Equilibria isn’t the most original game we’ve seen from Astraware. While I don’t remember seeing a game exactly like it before, this seems more like a combo of past brick game concepts rather than a unique experience. Of course Astraware is known for quality, and Equilibria is no exception. So the question for me was simply: is there enough to reason justify getting the game?

I won’t kid you, Equilibria isn’t a very deep game. The gameplay is something akin to expanding virtual bubblewrap with a timer, with a few special spheres thrown in for good measure. The goal is to basically remove color groups of marbles by clicking on them, while more slide in from the sides. It’s probably not a game you’re going to pull out while sitting around the house, but on the go it can be a good amount of fun for short bursts. The selectable difficulty level really helps the game’s appeal, as I always start off on hard. The challenge isn’t extreme, but it’s enough to hold most of your attention and keep you well distracted while waiting. Gameplay modes such as challenge, where you must break special marbles to advance onward, and survival are icing on the cake. Survival always starts on level one, but it’s nice to fill larger amounts of time.

The game is easy enough to control, played by simply taping the sphere group with the stylus. The hard part comes in trying to figure out exactly how and why the spheres collapse and shift as they do. After awhile I rather got the hang of making them collapse in the patterns I wanted, but I still can’t explain exactly how it works. It’s nothing I’d hold against the game though, and it made things a lot less predictable.

The colors are sharp enough that it’s not much trouble to keep things separate, while not overly harsh on your eyes either. The shatter effects always look nice enough, and the background two toned design provides a very helpful visual aid. The music track is as distinctive as ever with Astraware, and thankfully not very annoying even after playing for a half hour.

Overall, Equilibria is a solid if perhaps slightly uninspired title. As a sphere based puzzle, it’s very well made all around. The three game modes give a fine amount of selection, while the difficulty settings ensure its fun for all skill levels. If you’re looking for something terribly original and groundbreaking, this probably isn’t it. If you want a new and solid sphere puzzle with some fast clicking and good production values, then Equilibria delivers.

The game runs on both Palm OS and Pocket PC PDAs.

Playing Hints and Tips

-Use the special spheres well, as they can make all the difference.

-Watch the background to tell when to best use the ring marble. You can trace its path using the background’s tones.

-Try to go for color groups that lead to more color groups collapsing together.

-Take care of things quickly and don’t let yourself get over ran.

screen shot

 

Pocket PC

 

Palm OS

 

 

Ratings (scale of 1 to 5):

Graphics

Solid, if perhaps not eye-popping graphics all around.

Sound

A nice original track that repeats well and doesn’t wear much on the nerves.

Fun Meter

Fun in short bursts, it’s simple but it works. There are a lot of times when a simple game is exactly what you want, and this is a game for just such a time.

Addictivity

The three play modes, high score list, and difficulty selection provide plenty of reason to come back, but more than anything it’ll be the simplistic nature. There’s not much to hook or reward the player for long periods of time.



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