JadeDragon's
reviews and playing tips: Palm OS and Pocket PC games
Hellfire:
Apache vs Hind, by Astraware,
$19.95 Reviewed May, 2004 by Korey Marciniak
Ever since the first ARM processor powered
PDAs came onto the market, people have been clamoring for
new and more visually impressive games. Developers have tried
to answer this call by making steps into three dimensions
with games like Master
Thief, Interstellar
Flames, and Astraware’s own GTS
Racing Challenge. Although these games weren’t
up to the level of 3D graphics seen on other more powerful
systems, they have proven the PDA platform has become a lot
more powerful than before. We have yet to really see a second
generation of 3D PalmOS games, but Astraware has made a new
game that appears to use and improve slightly upon the engine
found in their GTS Racing Challenge game.
When you first hop in the pilot’s
seat of your Apache or Hind helicopter you might expect to
have to learn a lot of new ways to control games, but ironically
this isn’t the case. The controls in Hellfire are fairly
simple, and this proves to be both a good idea and the game’s
own Achilles heel. Astraware has chosen to keep the helicopters
from flying up and down, and though I understand why as this
would add a lot more complexity to the game I still feel
it detracts a bit from the game. Once you get over this issue
you realize Astraware didn’t overlook this option,
but rather didn’t feel it was as important. The rest
of the controls are solid; you control your helicopter of
choice left, right, forward, and back with the hard keys.
Astraware also went a step further and supported Sony’s
jog dial for weapon selection; this is a nice touch, and
makes switching in battles a snap.
Now we reach the graphics; the real reason
people are going to purchase the game in the first place.
Like I mentioned before, Astraware’s Hellfire appears
to have borrowed a lot from GTS Racing Challenge. The helicopter
piloted by the player is rendered in the same manner as the
player’s car in GTS, but it looks like Astraware has
cleaned it up quite a bit. The 3D environment is a lot less
3D, and a lot more akin to games like Wolfenstein or Space
Harrier, but the boats, jets, and other helicopters are all
rendered in 3D. To put it bluntly, it’s not going to
beat Half-Life 2, but Astraware has taken a 3D engine that
worked and improved upon it. The game looks amazing, and
it’s going to take over the spot reserved for eye-candy
on your PDA.
The sounds in Hellfire are good, but this
is one area Astraware doesn’t slip by unscathed. The
sound of the gunfire, missiles, and helicopter are all well
designed. The sound when you pick up passengers however is
way too loud in comparison. So even with the volume turned
down so you can just barely hear the action, you still hear
a resounding beep every time you rescue prisoners. It’s
minor, but it’s something easily noticed. I also would
have liked music playing in the background, but with the
lack of 3D games on the market Astraware is still ahead of
the curve.
Overall the game is amazing; as you get
further in to the game, the missions become more exciting.
There are some little things that could have made the game
more impressive, but Astraware has created a game that reminds
us that our personal organizers are a lot more powerful than
many people want to believe.
Playing Hints and
Tips
This goes without saying, but don’t
crash into things. You lose a lot more life smashing into
trees than you do by taking a few stray bullets. You should
get used to using machine guns for everything, as you have
far fewer missiles at your disposal, and you want to save
them for when you are attacking multiple enemies.
Palm
Ratings (scale of 1 to 5):
Graphics
The graphics are stunning; Astraware
does it again.
Sound
Sound effects are good, but music and
some volume tweaks would have made it perfect.
Fun Meter
This beats the pants off any other helicopter
game on Palm.
Addictivity
Plenty addictive, and the game difficulty
is perfectly suited to the learning curve.