Candy Cruncher, by Pyrogon,
$9.95 for Linux, $14.95 for Palm
Reviewed August 2002, updated May 2003
to include the Palm version ported by Astraware.
I don’t usually describe a game as
Yummy, but I can guarantee you won’t find another game
that’s tastier. Even though there are many renditions
of the sliding puzzle game, this remake will make your mouth
water and your stomach growl. Originally developed by Pyrogon
and ported to Zaurus by Eon Games, Candy Cruncher has you
playing with your favorite candies as the game pieces.
The objective of the game is simple: slide
the candy pieces around so that you can complete the rows
and columns with same kind of candy pieces under time limits.
Different candies are worth different points. As the levels
go higher and you’ve proved that you are a worthy “candy
cruncher”, you will get introduced to more delicious
candies and chocolates. You will also run into the Black
Jellybeans which can’t be moved and therefore reduce
the number of lines you can work with. You will get a bonus
if you clear the levels under the time limit. The number
of lines required to clear a level increases and the time
to complete the level decreases as you advance. You won’t
miss out on seeing all the candies though since you can pick
the starting level at level 1, 6, 10, 14, 18 and 22.
You can tell crazy candy lovers designed
this game! The craze sparks the creativity. The graphics
looks so real that you will for sure want to munch on some
candies after playing. All visual effects are represented
in some form of candy. The time limit bar is a red vine licorice,
the loading bar is a candy cane, and the game title is always
surrounded by candy dots. The sound effects add fun and crunchiness
as well.
Pyrogon gets A+ for candy eating
and for designing such delicious game.
Playing Hints and Tips
1) Have your favorite candies handy
before you play.
2) Look at the big picture before
picking one kind of candy to complete a line, especially
in the later levels. Sometime, there are only one or two
kinds of candies will have enough pieces to form a line. |