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Medieval Heroes by Arcona Magi, Price: $15
Reviewed April 2003

Drawing from the rich battle history of medieval times in Central Europe, Medieval Heroes takes you to the 14th century where central Europe was divided into provinces and controlled by the local noble lords. Developed by the Russian team Arcona Magi, Medieval Heroes inherits its game play from the traditional turn-based strategy genre and throws in some real time fighting.

You will play as one of the noble lords of France, Germany or the Slavs, and your hero’s skills balance between Tactics and Covert Operations. The Tactics influence the attacking force and Covert Opts influence the success rate of scout and robbery operations. In the beginning of the game, you are given an army with certain number of knights, archers and swordsmen as well as your own castle. Your goal is to unite the independent provinces and attack and occupy the enemy territory. Players on the map will take turns to move to a new province, attack their enemy province or recruit additional army members. Once you control a province, you will enjoy the taxes and army power they possess. You can then use the money and new army to either guard your current territory or attack new territory.

There are two views in the game play, the map view and the battle view. The game play in the map view is very much like the traditional turn-based strategy games while the battle view adds some real time elements. During the battle, you can move your army anywhere on the map and attack any enemy units. This breaks some of the limitations of a chessboard turn-based battle system, and gives you the freedom to fight each battle with a different strategy depending on the number of army units you and your enemies bring to the field. You can also send in scouts or spies before you attack an enemy province to learn about the defending forces. To attack the enemy’s home base with castle, you can even use a trebuchet to knock down the walls and towers before the army moves in.

The graphics in this game look surprisingly good. In the map view, you will see different colors representing the legion of the provinces. When you click on a province, you will find some basic information. The battle screen looks pretty simple. The fighting units look more like icons rather than images resembling the real troops. Each type of combat unit moves as one regardless of how many people are in that unit. You can see their life bars on top of each member and a crosshair on enemy units when you direct your troops to attack that unit. You will find the recruiting army, transferring forces between guarding and attacking as well as laying out the battle formation extremely easy. There is also a battle-training mode to help you learn attacking and defending.

The game does not support any sound and currently runs on Palm OS 3.5 or higher devices with 8-bit or 16-bit color display. A hi-res version will come out in May, we are told.

While the turn-based world map domination game play isn’t new, adding some real time fighting is a refreshing twist. Even though the game does not offer any flashy 3D graphics, it does have a very friendly user interface and quite addictive game play. As the game developers view the Middle Ages as an era of mystery, valiant heroes and incredible glory, you can join in and learn the rich history as you plow through the land and claim your domination!

Playing Hint and Tips

Try all three lords and all heroes at all three-difficulty levels. You will see different results in battles and cover operations. Don’t leave your territory unguarded, or you'll either get cut off from your castle or playing seesaw with your enemies.

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Ratings (scale of 1 to 5):

Graphics Graphics are not ground breaking, but very intuitive and easy to see.
Sound N/A No sound support.
Fun Meter For people who are forever addicted to this kind of turn-based strategy game, this title offers the standard set of game play features plus some real time battle.
Addictivity Three difficulty levels and many heroes to choose from ensure quite bit of replay value. The ability to play an aggressive attacking game or a more covert passive-aggressive game makes this game very additive.


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