Racing Days, by Kitt
Peak, $19.95
Reviewed July 2002
While you're waiting for Need for Speed
to make its way to the Pocket PC, why not get in the cockpit
of Honda NSX in Racing Days. Developed by Kitt Peak in Japan,
Racing Days will give you a glimpse of what a real 3D racing
game looks like on the Pocket PC.
The looks of the car and courses will not
disappoint you, but the limited selection will leave you
drooling. The game comes with two circuits: Swiss and America.
A new India circuit just became available for downloading.
The Swiss circuit is set in the Matterhorn mountains where
you will see snowy alpine peaks, villages, meadows and lakes
where you see boats floating. In the America speedway, you
will see desert scenes, the Grand Canyon, and you'll pass
through some tunnels. The background graphics in the distance
look like photos; the moving graphics like the billboards,
spectators, cows and road signs are clear to see and read.
The new India circuit seems to have packed more scenic landmarks
and structures than the other two circuits. You won't see
shadows in this game though.
You have only one car to drive, a Honda
NSX. According to the website, more cars will be added in
the future. But you can customize this car and turn it into
a very different race car without getting your hands greasy.
The first thing you get to choose is the bodywork. 8 .bmp
files come with the game, which you can select to give your
car a different look. What's even cooler is that you can
use your own .bmp files to decorate the car, and submit them
to the developer's website. There are already more new skins
to download. Next comes the car modification: you can customize
you gear ratio, brakes, tire types, suspension, steering
and wings. The game gives you nice graphs to help you your
customization decisions.
There are three race modes (Sprint, Time
Attack, and Simulation) and three levels of difficulty. The
courses are the same, but in higher difficulty levels, the
courses are extended in length, and look for the sharp turns
and curves at higher levels as well. In Sprint and Time Attack
modes you race with 8 other cars and must finish first to
get to the next level. The Simulation mode is a training
mode where you can sharpen your skills behind the wheel.
You can replay the race after you finish it and the game
keeps your best time laps, and has buttons for submitting
your high score and looking at the World Ranking.
The controls in Racing Days are a combination
of hardware buttons and stylus. The hardware buttons are
mapped to Change Camera View, Accelerate and Brakes. The
stylus controls the steering. There is a Steering Assist
Bar in the game to help you adjust the control. It takes
a little bit of time to get used to. But once you get over
the learning curve, the car is a joy to control. At level
1 and 2, you almost don't have to move much of your stylus
other than a few turns. I often like under-steering racing
games than over-steering ones.
There are no sound effects, which means
you could do "donuts" in your victory lane but
you won't hear the tires squealing. The background music
is nice, but there is only one track. The game can be displayed
in landscape mode, for lefties and righties. It supports
both ARM and MIPS. On Toshiba e740, the game looks great
and runs very smoothly, but it crashes very regularly required
a soft reset. The game takes up 3.5MB and supports both English
and Japanese.
Playing Hints and Tips
Don't tap at the direction you want
to steer, but drag your stylus to steer. The trick is to
not move your stylus too much or too fast. Try to keep
the stylus pointing at the middle of the racetrack and
keep your eyes on the horizon. |


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