Interview with the Chiefs of Game Developers by Jade
ever wondered about who the people are behind the games you love?
What they look like? What they eat? Well, I came up with 5 questions
for my five-minute interview with the leaders of popular game software
companies. We will feature one Chief each week. And I've also got
a photo of each Chief I've interviewed, so that you can see what
they look like. As for what they eat, that's highly classified information.
This week we're interviewing
Mr. Javier Dávalos of Ionside. He is the man behind the game
Argentum. Need I say more? A great
game developer comes only once in a blue moon; a great developer that
can get a team of great developers together to produce great games
comes even less often. Javier successfully accomplished both. With
his groundbreaking idea, Javier managed to assemble a world-class
team (they truly come from different parts of the world) and made
history by giving us Argentum. RTS games on Pocket PC will never be
the same again, and games on Pocket PC in general will never be the
Interview: Jade Dragon:What
would you say the game Argentum has achieved?
Mr. Dávalos:For many years there has been a large number
of gamers asking for a good RTS game for the Pocket PC, so here
at Ionside we decided to listen to them and to make the greatest
RTS game for the Pocket PC to date. We truly think we've achieved
our goal, Argentum is pretty much one of the best looking games
in the market, featuring effects never seen before on a Pocket PC
and setting a new standard in the industry, and not only we came
up with a graphically beautiful game but it is also very fun to
play, anyone who has played it will probably agree with me.
Argentum was designed with the Pocket
PC as target platform and I think that's something very important because
by doing that we were able to take it to the limit, something that will
never happen with a multi-platform game or with a game ported from the
PC to the Pocket PC. We've taken over a year developing the game and we
sure feel all the work have been paid off.
will be the exciting things coming out this year from Ionside?
we sure are here to stay, and Argentum won't be the last Ionside product
to hit the streets. We are already working on stuff that will be totally
amazing, but what it is we are working on is our little secret. :)
do you have to say to the Argentum fans out there?
a big THANKS FOR YOUR SUPPORT. From day one we've had a huge number of
gamers encouraging us to continue working hard and that's probably the
reason why we came up with such a good game. Support is very important
for programmers and we got plenty of it.
is your number one favorite game?
if I had to pick a Pocket PC game I would choose RocketElite by Douglas
Beck without hesitation. It's a really wild game and I highly recommend
it. Plus he's the coolest programmer ever :)
often do you play games?
often hehe I consider myself a gamer in first place and a game designer
/ programmer second. Really, you can't be a good game designer if you
are not a true hardcore gamer. You NEED to know what gamers want and how
they want it. Otherwise you should move to business applications in my