iPhone Game Review: Fight Control
You know that game where you guide planes in for a landing? This is definitely not that one but, yeah, there is no denying the developers of Fight Control are trying to cause you a double take. The city is overrun with idiotic hooligans, it is your job to get in there and induce them to wipe each other out. These guys are so stupid they probably even think there is a point to these fights and want to join in the fray! There is a catch, however, while what you're doing is only posing a long awaited solution to this problem, it is kind of illegal. This Fighting Festival only lasts until somebody wanders off to alert authorities or stupidly bumps into some security folk on the way to a fight.
In each of these maps will be a few designated fight rings. Draw a line from any two thugs into a ring and they?ll fight it out until one is unconscious (again, these guys really aren?t that bright). Since job one is knocking as many of these idiots out as possible, your best bet is to have two guys of an equivalent class battle it out. If the two fighting are of different classes, the littlest guy will be eliminated and the remaining guy will magically be brought down in size accordingly (all combatants are rated 1-3, with 1 being a little pencil necked geek and 3 being some huge brute of a dude, so to figure out who emerges from a fight subtract the loser?s class from the winner?s class rating).
Fighting is fun! These guys will fight until knocked out but, watch out for fun?s worse enemy, boredom. The more fights you stage the more thugs will come into the area to join in the fun but, if forced to wait around too long before they can get some licks in they?ll simply wander off to get their kicks elsewhere (if just one wanders off it is game over for you). So your mission is to keep things rolling by not leaving any thug idle too long and try to reroute any bored folk right back to a fight of their own. If making sure folk didn?t get bored and wander off wasn?t enough to keep an up and coming underground fight promoter busy, there?s also the Man (police and or security guards that would break this up if they had a clue what was going on around them). All you, as the promoter, need to do to deal with them is make sure none of your fighters ever bumps into one of these guys (just like a thug wandering off screen, this would mean game over). Lucky for you the security guards seem content just to walk their beats and aren?t looking to break anything up.
Fighting Control has decent 2D cartoony graphics albeit fairly dark (and yes, I get it, it is supposed to be taking place at night). The annoyance with the darkness is that sometimes it is tough to spot a thug near the edge of the screen wandering out of bounds.
The game?s soundtrack and sounds are pretty decently done and funny. Like the game?s Main Menu music is some sort of upbeat jazzy flute instrumental with somebody grunting something to the effect of ?Come Fight? every few seconds. Once in the game itself you?ll hear the grunts, groans, cheers, and even war cries of battle as well as a lot of good cartoony ?smickity smack? during each of these fights.
-Despite the game?s going on with the name, this game demonstrates a new creative concept using the now tried and true simple line drawing techniques.
-It has a good sense of humor.
-Local and Online scoring via Open Feint.
-Three different locales to fight in with their own unique hazards.
-While I understand most of these games require a level of abstraction for the sake of interesting gameplay, this one kind of confuses me on multiple points. If my whole point is to get rid of these twits who cares if some wander back off screen or get caught by the police? Why does the big burly brute turn into a pencil necked geek after fighting some average classed guy?
-The game often crashed on me at startup on my iPod touch 2g with OS 3.0. If it made it as far as the SyncRage logo, however, it ran fine for the rest of the session.
-Pretty bland scoring with no form of combinations or ways to really gather extra points.
I give it credit as an original take on the line drawing/traffic routing gameplay that everybody and their brother seems to have made a game based on ever since Flight Control took the AppStore by storm, but I can?t honestly say it has become my favorite of the genre, really. I won?t write it off yet and am still hoping with some additional polish and twists it could become a classic.
Ratings (scale of 1 to 5):
Graphics: -4- Decent cartoony 2D.
Sound: -4- A wacky soundtrack with lots of good cartoony fighting sounds for each of the three different types of thugs.
Controls: -3.5- The controls are incredibly simple and intuitive but I feel at times the paths I draw aren?t catching.
Gameplay: -4- A cute original take on line drawing traffic routing. Not an absolute favorite but decent and might get better with updates.
Playing Hints and Tips:
-All paths end in the ring! While you can draw short paths for your thugs anywhere, any path you draw that crosses through a fighting ring will stop there. While this is fine if that is your intent, if you want to go further you?ll need to carefully plot your paths around the map?s three fighting rings. A ring can only hold two combatants at a time and any additional thugs routed to an already full ring will just start wandering off on their own.
-Strive for fair fights! This isn?t just a nice motto but a crucial bit of crowd control advice. You only have three rings and a constant influx of new thugs who want to fight. When you have two evenly matched opponents (you can tell them by both their size and shirt colors) they?ll eliminate each other and free up a space for two more guys to fight. Otherwise the winner will want to fight somebody and you?ll only move through the thugs half as quickly.
-Scoring secrets revealed! Scoring per fight in this game is incredibly straight forward; it is simply 2x the class of your weakest combatant. A huge brute vs. another huge brute nets you 6 points (two evenly matched third class opponents), a geek vs. a brute, however, is only worth 2 points (2x the weaker first class opponent).
-Keep an eye on your idlers! Thugs not currently being directed somewhere will fall asleep right where they stand but, once they wake up in a short bit, will proceed to wander off the map. Try to keep these guys busy even if directing them across the map to a far away ring.
Release Date: August 22nd 2009
Version: 1.0 (OS 3.0 Tested)
Genre: Traffic Routing
File Size: 15.6 MB
Full Version: iTunes App Store
Powered by UBB.threads™ 6.5.5