iPhone Game Review: Eveningstar Reviewed by JadeDragon
It may look like a shoot 'em up game, but Eveningstar is at heart a physics game with a shoot 'em up flare. In the year 3089, the Eveningstar battle unit was created to use in global wars. The flying weapon has an ultra magnetic cockpit hull and an orbiting rock of purified anti-matter, the Eveningstar globe. While the Eveningstar can shoot anything in front of it, the real star on the ship is the orbiting globe that?s deadly in any direction when used properly.
As the Eveningstar is designed to be a flying magnetic ship that drags its globe through various narrow pathways, you can almost feel the gravity pull. You control the globe by swinging your ship about, and the Eveningstar globe will extend its reach based on the directions and how big of your motions. Since not many enemies come straight at you, the straight shooter canon on the ship is only effective to certain extend while the globe provides both protection for the ship from enemies that crowd you and deadly attacks to the far reaching enemy units if you swing the globe hard enough. The game has nine continuous levels that see you through a vertical narrow path in which you must navigate through obstacles as well as take out the enemies blocking your way. The Eveningstar globe is also the weapon of choice for getting through obstacles such as opening doors by hitting the levers on the other side, breaking a brick wall or removing a manhole cover.
Eveningstar has nine levels total, and game feels short and finishes too quickly. Each level end features a boss fight and the final boss fight is a collection of the level boss fights in one setting. The game offers three difficulty levels as well as a lefty firing control preference. Unlike most shoot ?em up games, Eveningstar doesn?t give you flyer choices; you get one ship throughout the game. You do however get weapon upgrades for both the straight canon shooter (upgrade it to three canon from one) and the globe (a larger sized globe that?s easier to hit targets). The touch screen controls feel very smooth and natural, and if you really want to ?feel? the game, turn on the vibrate option.
Eveningstar has eye-catching graphics. The objects are razor sharp with bright colors, the environments look stylish and the actions are smooth. As you move from the underground bunker in the earth inner core up to the cavern, the water, the sky and the sun, each environment looks different and well designed. The scene moves slowly so you have a plenty of time to gawk while fighting your way through. The menu screens also look polished.
Sound Eveningstar has both background music and sound FX. The BMG has epic style, like the ones you?d hear in a Star Wars movie. The sound FX also has nice styles and fit the game?s actions well. There are options for turning music and sound on and off.
Eveningstar is a very stylish game that demonstrates the beauty of a physics engine in an eye-catch outfit. The gameplay is unique and fun, and the presentation is polished and smooth. We wish the game had more levels and more Eveningstar units for more variety of gameplay. Although the ride is short, it surely is an enjoyable one.
Ratings (scale of 1 to 5):
Graphics: - 5 - Sharp and bright graphics with high style. Sound: - 4.5 - Big music with variety of sound FX. Controls: - 4.5 - Has very smooth controls and the physics gravity feels accurate and responsive. Gameplay: - 4 - Has a unique gameplay, but need more levels.
Playing Hints and Tips:
- If you don?t feel like tapping on the screen all the time, turn on the auto-firing feature.
- The control of the ship is relative, so you don?t need to put your finger on top of the ship to control it. This allows you to keep your finger where it doesn?t block the view.
- Pay attention to both the ship and the globe. It?s easy to lose sight of your ship while busy hitting stuff with the globe.