It's still a bit early, but Germany based snuttlewerk today announced a new RPG/dungeon crawler game for the iPad that looks very interesting. Though the game won't be out until May the story and features have already been worked out. Here is more info on this upcoming iPad game along with a screen:
The game contains elements of "Roguelike" and "Dungeon-Crawler" games, as well as RPG and action-tactics elements. Maps and characters are displayed in 2D top-view. The characters have skills. Like other RPG's these skills utilize a cooldown mechanism, so timing is very important. These skills get better if the player chooses to level them up. The clever use of the skills is one of the core play elements.
Each race and class favours different weapons and combat techniques: * The Minotaur is apt in close combat fighting * The Dwarf builds traps and tower structures * The Elf uses her deadly long-range weapons * The Human is gifted with powerful magic spells
There are three classes available for each race and every class has unique skills and bonuses. Each class plays differently, so lots of replay value is guaranteed. The map sizes vary from huge to small. Different goals on each map lead to different experiences of how the game is played. Sometimes portals leading to the nether-plane must be closed, other times survival for a given time is the objective, to mention just two.
The game is played in real time, but through the use of the tactical pause you are able to issue orders to your characters while the enemies are paused. Enemy creatures vary in type and strength. Some are quick, some cumbersome, while others favour ranged combat instead of close in fighting. Bosses usually have special skills of their own, making them especially deadly.
Feature List * Lots of enemy creatures * Challenging Boss fights * Fine artwork * Rewarding battles * Powerful items * 4 player races * Level up 34 unique skills * Tactical pause option * Different play styles * High replay value * Engaging story