iPad Game Review: Eternal Throne Reviewed by Steven Scarpitti
Eternal Throne was originally developed for the windows mobile operating system in 2009 by OmniG Software Inc and has since been ported to iOS as a universal app that will work on both iPad and iPhone/iPod Touch.
Eternal Throne features one mode of play, a campaign type mode in which you play through a linear path of dungeons by completing tasks in each dungeon. The dungeons are open and offer several paths, there is a compass on the top of the screen or green arrow that points you in the direction of an objective. You normally have to pick up a key or other quest items to activate the green arrow navigator. While you're working your way through the dungeons you will encounter lots of enemies to fight as most times the spawn rate is like a stream of enemies, one right after another. Defeating all these enemies can leave you with lots of loot but you have to fight the enemies off while you're trying to pick up the loot.
One thing this game could really use is a tutorial because when you first start the game or pause the game there's only a simple overlay of what the different buttons do. You are tossed right into the first dungeon with enemies coming at you and never even told to equip the dagger in your inventory or it's game over. It's also never mentioned that you have to hold the attack button down to attack, simply tapping on it is far less effective and takes longer to cause damage. There are no different character classes or character leveling, the only thing you can really change is your equipment. This game is really a dungeon crawler/rogue-like first person game.
The graphics are decent but look very pixelated and are not impressive on the iPad. The touch controls work but feel like they were just slapped on as there is no way to sidestep or strafe which is huge in a first person hack and slash game.
The background music is decent but it's not long enough and gets repetitive quickly. The sound effects are lacking as there aren't any sound effects for some basic things like enemies attacking you and the sound effect of you attacking sounds like a breeze blowing. Plus you can't listen to your own music.
This game is really only going to appeal to people who like simple dungeon crawler/rogue-like games and even then it is hard to recommend it at any price over $0.99. There isn't any variation in the game except for a small loot drop variation, so the replay value is very limited.
Ratings (scale of 1 to 5):
Graphics: -2- Very pixelated and blurry graphics on the iPad Sound: -2- Not a lot of background music or sound effects, plus no custom music. Controls: -3- Controls work but are not intuitive or well explained. Gameplay: -3- Very bare bones port of a mediocre game.