The primary criticism of the PSP in recent months has been the direction in which Sony had been steering the platform, namely, directly into the proverbial iceberg of multimedia functionality. While they were busy turning the PSP into the multi-threat, focusing on extraneous functionalities and attracting the audience that focuses on nanobits and jiggapixels, Nintendo was busy cranking out great games that had refreshing innovation to boot. The PSP could slice your bread to any thickness you desire; the DS would bake you a cake. So it came as a shock when Hideo Kojima ? the very developer de jour that took free roaming camera from his other games due to personal bouts of motion sickness ? delivered one of the more innovative portable experiences to date, eclipsing even some of the most unique titles on Nintendo?s dual screened handheld. That game was MGS: Portable Ops.