The second sequel to Realore's popular time management game Roads of Rome, Roads to Rome 3, starts when the prosperous Roman Empire is endangered. Ceasar gets news that wild barbarians are attacking the Roman provinces. They havoc the lands, burn villages and bring despair to the citizens. Someone has to put an end to these attacks. So Ceasar summons loyal Victorius and assigns him a task of restoring peace and Rome's authority.
You'd think that the game would be dull from repeating similar tasks in the first and second games, but Roads to Rome 3 HD managed to keep the gameplay just as addictive and interesting. The graphics look sharp on the iPad Retina Display and music is relaxing and pleasant.
Roads of Rome 3 offers 40 levels of gameplay with 3 additional expert levels if you complete enough levels within expert time. Gameplay should look familiar to those who played the first two games. This third installment includes all the new elements introduced in the previous titles in the series as well as brand new element, noticeably putting out fires on your map as the barbarians had been attacking. There are new buildings as well. First off, you'll need a pump station to get your water to put out the fire, and the pumping station is usually the first one to get build. Also new are supporting buildings that make the productions of your essential building such as gold mine, quarry and sawmill faster and workers happier with a Brewery. There are a good number of buildings to keep things interesting but not too many to be overwhelming.
As with previous titles in the series, each level has a timer and you must finish the level before it runs out. The timer also include Expert time and if you can complete the levels within the expert time, you'll unlock 3 additional levels that are currently locked on the map. You can unlock the next level as long as you complete within the time limit, and you can go back to any of the previous levels once you've unlocked it to try and get the expert time.
Graphics & Sound
The graphics in Roads of Rome 3 HD are sharp and colorful. Though not specifically rendered for the Retina display, the graphics and animation are polished and run smoothly on the new iPad. There are four terrain themes in four locations, each theme looks unique yet the same building and workers keep the gameplay familiar. The title screen and the map are well done also.
Roads of Rome 3 HD has nice background music that keeps you company while you're playing the game, relaxing yet engaging but never annoying. The game has full sound effects that serve also as audio cue that lets you know certain tasks have been completed or a building has completed a product. The sound effects are well done as well, not harsh and stand out from the BGM.
The third time around is war! Roads of Rome 3 HD brings fire and destruction to the land of Ceasar and Victorius must find ways to rebuild the towns and bring back the glory of Rome. The buildings you create keep the gameplay interesting and there are more portals this time around as well as hot air balloon making its return. The game offers a good amount of gameplay and encourages you to keep trying until you can get to the expert levels to unlock new content. The graphics and animation look nice and smooth and music and sound effects are equally polished. All in all, Roads of Rome 3 HD gives you another enjoy ride through different terrains of ancient time and will keep you busy for a while.
Ratings (scale of 1 to 5):
Graphics: -4.5- Not hugely groundbreaking, but graphics look sharp and colorful. Sound: -4.5- Background music serves well and the sound effect works nicely as audio cue. Controls: -5- Smooth, easy to understand, no lag. Gameplay: -4.5- Still addictive and plenty of gameplay, some good replay value.
Playing Hints and Tips:
In some levels, look at what initial inventory you have before deciding which buildings to build first.
If you have to build a fort or destroy stuff that takes lots of resource, tap on them to see what resource they require the most, and build and upgrade the buildings produce these resources first.