SEGA has announced that Crush, an inventive new puzzle game for the PSP (PlayStationPortable) system, is currently in development and scheduled for release in Summer 2007. Developed by U.K. based Kuju Brighton, Crush is an exciting new concept which challenges how players traditionally approach games with its intriguing new style of thought-provoking gameplay.
Unique to its genre, Crush introduces a valuable new gaming experience that is wholly suited to the PSP system. Set within a complex, hypnotic 3D world, players will use the game's unique crush mechanic to "crush" the environment and transform it into a more simplified 2D platformer. Once flattened, players will utilize the 2D space to move to new areas to solve otherwise impossible challenges, and unlock secret items that were previously unobtainable in the 3D environment. Players will then "uncrush" the 2D environment and return to the 3D world.
-Unique "Crush" mechanic allows players to change between 2D and 3D environments. -Story driven puzzler featuring a unique main character with a lifetime of unresolved issues for you to unravel. -Mind bending puzzles will provide hours of entertainment for gamers of all levels. -Surreal environments and engaging storyline provide a unique gaming experience that blurs the line between puzzle and platform play.
Designed for a wide and varied audience, Crush tells the story of Dan, a man with a lifetime of unresolved issues and bottled up emotions that has turned him into a nervous insomniac who is too tired to turn his life around. Desperate for a cure, he turns to hypnosis. It is during this state that he is given one last chance to sort through the wreckage of his past, before he loses the last thing he has ? his sanity.