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Ice_Man
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Reged: 05/20/04
Posts: 19
Loc: Noblesville, Indiana
PRIEST'S CIRCLES IN ALDON'S CROSSING
      05/21/04 09:13 PM

Priest Circles:

First Circle:

Animate Dead - The Animate Dead spell temporarily returns the gift of life to a corpse, returning half of its original health to it. The newly raised creature will serve and fight for the priest until it is either killed, or the priest leaves the map. Each time a creature is raised, it's maximum health is cut in half again. For example; a creature raised for the second time, will have 1/4 of it's maximum health, the third time it will have 1/8 of it's maximum health, etc.


Bless - The Bless spell bestows a gift of luck to the target of the spell, allowing for all the bonuses of increaded luck, until the spell expires.


Curse - The Curse spell deprives a target of it's luck, allowing for all the penalties that lowered luck incur, until the spell expires.


Minor Heal - The Minor Heal spell bestows a gift of health to the target of the spell.


Holy Armor - The Holy Armor spell bestows a gift of defense to the target of the spell, raising the Armor Class of the target. This bonus to Armor Class lasts until the spell expires.




Second Circle:

Normal Heal - The Normal Heal spell is exactly like the First Circle spell, except that more health is restored.


Dexterity - The Dexterity spell bestows a gift of dexterity to the target of the spell, allowing for all of the bonuses of increased dexterity, until the spell expires.


Clumsy - The Clumsy spell deprives a target of it's dexterity, allowing for all of the penalties of decreased dexterity, until the spell expires.


Cure Poison - The Cure Poison spell removes a small amount of poison or disease from the bloodstream of the target. Repeated castings can completely remove the poison.





Third Circle:

Major Heal - The Major Heal spell is exactly like the Second Circle spell, except that more health is restored.


Spirit Armor - The Spirit Armor spell is exactly like the First Circle spell, Holy Armor, except the amount of Armor Class gained is greater.


Strength - The Strength spell bestows a gift of strength to the target of the spell, allowing for all of the bonuses of increased strength, until the spell expires.


Weaken - The Weaken spell deprives a target of it's strength, allowing for all of the penalties of decreased strength, until the spell expires.





Fourth Circle:

Greater Heal - The Greater Heal spell is exactly like the Third Circle spell, except that more health is restored.


Purify - The Purify spell completely removes poison and disease from the bloodstream of the target.





Fifth Circle:

Complete Heal - The Complete Heal spell is exactly like the Fourth Circle spell, except that all health is restored.


Divine Armor - The Divine Armor spell is exactly like the Third Circle spell, Spirit Armor, except the amount of Armor Class gained is greater.


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