iPad Game Review: Robokill: Rescue Titan Prime Reviewed by Abisco / Abbass-Ali Siwjee
Robotkill: Rescue Titan Prime was originally a Flash only game, released in 2008 by Wandake LLC. Now the dual stick robot killing mashup is here for the iPad, and by the looks of it, it is here to stay, for better, or for worse.
Robokill is pretty much as generic as dual stick shooters come. The starting premise is that you arrive on Titan Prime, a space station overrun by killer robots, and you have to progress through the 13 levels to finally save Titan Prime. Included also is a full survival mode. Within each of the 13 levels, there are a plethora of rooms to clear, but repetition quickly sets in as the game follows a very generic formula of: Enter room, destroy robots, pick a door, go into next room, destroy robots, pick up money, enter next room, backtrack to another room to find a key, go back to the door where you need to use the key and destroy more robots.
So really, if destroying robots isn?t your thing, this isn?t the game for you. But maybe that?s the point, as it?s obvious this game is a callback to old classics, where although the game is addictive, it is quite repetitive. Robots follow different formulas on how they attack, like some fly, some shoot humongous missiles, while others shoot faster smaller bullets, but it overall doesn?t change the feel of the game, which is quite unfortunate.
Thankfully the saving grace feature within this game is the upgrade features available. After every room you complete, you gain some XP, which eventually allows you to level up and buy new guns to equip on your robokiller. This is a great feature, since you can equip up to 4 different weapons, trying new variations is always exciting and can help keep the game slightly fresh. What is disappointing though is the amount of customization ends there, your robot is static in the 450+ rooms you go through in terms of his looks, and only his bullets really differ.
So although the game can be fun, and it is interesting to try different variations of weapon combinations, it overall falls flat in terms of how you progress, and overall comes off as being extremely repetitious. Thankfully the dual stick shooting works well enough for you to want to play this game in short bursts.
The robot animations are pretty slick, and the graphics are good, though not really amazing. But for a game that is a callback to older times, it is a good looking game. The style is evidently that of something from a past generation, and it?s hard not to admire the stylish old/new hybrid that robokill offers. But a big disappointing factor is how the game refuses to use the entire iPad screen space. Instead the game runs in a small window of sorts, with the dual sticks and buttons just outside the window. This can be frustrating to those who want to see the graphics a little more clearly, or enjoy the full real-estate of the iPad?s screen.
The music within the game is pretty lifeless. I say this not because it?s not interesting, but because within the actual game it just isn?t there. The only sounds are those of your bullets (and enemy bullets) being shot, as well as some pretty small sound effects. Again, something great could have been done here such as some techno beats or some upbeat songs to allow someone to further delve into the game. It just isn?t fair to hold back music from a game like this, and is a critical flaw within the game for me, especially when the app description describes an ?uber soundtrack? within the game, which seems only present within the main menu.
Robokill is no doubt fun. It has a great progression system, nice stylish graphics, many enemies and a lot of different rooms to go through. But really, that?s all there is, and no variation is seen anywhere as the game follows a very formulaic way of playing. On top of this heavy repetition, there is no music, which is a big bummer.
Ratings (scale of 1 to 5):
Graphics: - 3.5 - The animations are slick, and the graphics are a good reference to older games, but it just doesn?t use the entire iPad screen which sucks. Sound: - 2.5 - For a game like this, it?s hard not to expect a soundtrack to go with it, but unfortunately, there is none, which really brings down the experience. Controls: - 4 - The controls are good, just not great. I found moments where some buttons didn?t register. Gameplay: - 3 - The gameplay is fun, but overall repetitive. Though it is fun to try new gun combinations to blow robots up with.
Playing Hints and Tips:
Constantly visit the shop, pick up all the money you see, and buy buy buy. Try new weapons, and different combinations for the best experience.